a multiplayer game of parenting and civilization building
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So as we know cursing is more of an effective way to deal with griefers and one of the problems I have is that sometimes you can't curse the people you want to curse because you can only hold 1 curse at a time. So I propose an idea to get a higher curse storage related to your genetic fitness. I think this would be a good addition. The time to regain a curse should stay the same as well and you can only curse the person 1 time.
Open gate now. Need truck to be more efficient!
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Either that or make the efficacy of a curse scale according to genetic fitness. So noobs cursing will count less than it does now but skilled players cursing will do more. That way you're putting more weight behind people that know the game and have the judgement to decide whether it's justified. Instead of the current system where a skilled player might receive several punishing curses after killing a griefer, and their one curse doesn't do much.
Loco Motion
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Both terrible ideas. Making the curse of any one person stronger or giving single players more curses are recipes for abuse.
The solution is to make getting multiple curses against you from multiple players have a compounding effect.
example:
1 curse is = 1
2 curses = 2
3 curses = 3
4 curses = 5
5 curses = 7
6 curses = 11
7 curses = 17
8 curses = 25
9 curses = 38
10 curses = 57
This way, your average player that gets a few curses for random miscommunications or as as "payback" from a griefer will see little effect as currently in the game. A real serial griefer with 10 curses will face the real possibility of having no mother they can be born to and will actually end up in donkeytown.
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
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Both terrible ideas. Making the curse of any one person stronger or giving single players more curses are recipes for abuse.
The solution is to make getting multiple curses against you from multiple players have a compounding effect.
example:
1 curse is = 1
2 curses = 2
3 curses = 3
4 curses = 5
5 curses = 7
6 curses = 11
7 curses = 17
8 curses = 25
9 curses = 38
10 curses = 57This way, your average player that gets a few curses for random miscommunications or as as "payback" from a griefer will see little effect as currently in the game. A real serial griefer with 10 curses will face the real possibility of having no mother they can be born to and will actually end up in donkeytown.
I'm trying to easily deal with nuisance players not heavy griefers in my opinion i need to be able to block all the players who piss me off.
Open gate now. Need truck to be more efficient!
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If it is just an annoying person and not really a griefer ... have you tried just talking it out?
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I’m not really fond of this idea imo. It would put too much power into the hands of people who play a lot. Currently the genetic fitness heavily favors those who play a bunch, since it’s atm pretty hard to actually go down in score.
For the time being, I think we have enough content.
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I'm trying to easily deal with nuisance players not heavy griefers in my opinion i need to be able to block all the players who piss me off.
Sounds like the problem is you need to play a solo game, not a MMOG.
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
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Both terrible ideas. Making the curse of any one person stronger or giving single players more curses are recipes for abuse.
The solution is to make getting multiple curses against you from multiple players have a compounding effect.
example:
1 curse is = 1
2 curses = 2
3 curses = 3
4 curses = 5
5 curses = 7
6 curses = 11
7 curses = 17
8 curses = 25
9 curses = 38
10 curses = 57This way, your average player that gets a few curses for random miscommunications or as as "payback" from a griefer will see little effect as currently in the game. A real serial griefer with 10 curses will face the real possibility of having no mother they can be born to and will actually end up in donkeytown.
This doesn't make any sense. The number of curses doesn't matter, only who's cursed you and whether they're near the fertile mother in question or not. There could be a thousand people who have cursed you almost all across the map but if there's still one asshole mother on a horse riding around 200m away from everyone else and hasn't cursed you then you'll be born to her every time.
The OP idea isn't bad but I'd say maybe just shorter restock timer rather than many curses at once. Also genetic fitness has to be fixed, as Sigmen said, it's a complete bullshit rating system that only rewards people for playing a lot. Jason only made one adjustment post-release, it's still completely broken and meaningless.
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I'd like to see a return to herd immunity and Donkeytown. I don't think the personalized curse system is actually stopping griefers from griefing. It just pushes them off on to people who never curse.
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terrible ideas
Giving idiots like you power only does more harm. The majority of all curses are misguided. This is just inviting a gang of morons to harm the hero. Especially since revenge killing is typically seen as just. It sets up good players to land in donkey town because they killed one griefer.
It's a terrible idea. You're not very bright are you?
Last edited by Legs (2020-01-04 06:05:30)
Loco Motion
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This doesn't make any sense. The number of curses doesn't matter, only who's cursed you and whether they're near the fertile mother in question or not. There could be a thousand people who have cursed you almost all across the map but if there's still one asshole mother on a horse riding around 200m away from everyone else and hasn't cursed you then you'll be born to her every time.
It makes sense, I just suppose I wasn't clear enough. I still think there is enough info there to infer my meaning though.
When I said 10 curses would = 57, I wasn't suggesting you'd pick up 47 additional "bonus" curse from nobody. Clearly I wasn't saying that, because as the curse system works, that would mean nothing. Just like having 10 curses from 10 players who aren't online means nothing.
No, what I meant was that each additional curse would increase the power and effect of every curse you've received. If you had 10 curses against you, you would be excluded from being born in an area 57x larger than if you only had 1 curse against you. Only one person who had cursed you would have to be online. You would be prevented from being born in a huge radius around that player. If 1000 people had cursed you, there would be no place on the map you could appear. No fertile mother would be able to reach a place not covered. Far less that 100 against you would cover every bit of the explored map in it's entirety. In fact, 10 likely would be enough to make it more likely than not that you'd go to Donkeytown.
Every additional curse would increase the effective range and power of every curse against you. This would completely fix the curse system and make it actually work in the most simple and straight forward way possible. I suggested a multiplier effect of 1.5x, but if Jason felt that ramped up too quickly he could set to whatever multiplier he wanted so effectively X numbers of curses would virtually always send you to Donkeytown.
Last edited by Punkypal (2020-01-04 06:10:11)
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
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Giving idiots like you power only does more harm. The majority of all curses are misguided. This is just inviting a gang of morons to harm the hero. Especially since revenge killing is typically seen as just. It sets up good players to land in donkey town because they killed one griefer.
It's a terrible idea. You're not very bright are you?
Hold on, you specifically asked for the curses of someone with high genetic score to be more powerful, so actually you are asking to give individuals more power. I'm not asking for any more power for any one player over another so I frankly don't know what you're on about. It's always a special type of fun when someone who is a hypocrite calls someone stupid, and the reason why is what they themselves are actually saying. Basically you just called yourself an idiot.
I don't think most curses are misguided at all. If you just stab someone and all the rest of the town can't see why you did it, and you didn't take any time to explain why you were going to do it and get anyone on your side, then I'm sorry but you earned those curses. Taking the law into your own hands isn't a valid justification to just stab anyone you feel like. You aren't a hero I'm sorry to say.
I've seen some of your posts and it's clear from them that you grief. You don't like this suggestion because you know your ass would permanently be in Donkeytown. I'm bright enough to know that. If anything you only are proving that my system would work and be effective. You do things that make an entire town want to curse you but you think that your ONE curse should hold more power because you have higher genetic score, than an ENTIRE town's curses against you? As it is now one person in a town cursing you has the same effect as 10 people all in that town cursing you. I think you've complained about realism before. Well that isn't very realistic. In real life if just one person in a bar hates me, that doesn't mean much. If half the people in a bar all hate me, bad things will happen if I try to go in there.
Last edited by Punkypal (2020-01-04 06:42:48)
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
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Yes, highly skilled players like myself should have more authority than low tier noobs like you. The hero always earns hate from villains. You're just too stupid to understand the situation. Instead of blaming that on others, blame yourself for being such an idiot PUNK.
Loco Motion
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Yes, highly skilled players like myself should have more authority than low tier noobs like you. The hero always earns hate from villains. You're just too stupid to understand the situation. Instead of blaming that on others, blame yourself for being such an idiot PUNK.
I'm willing to bet my genetic score is higher than yours has ever been. But that DOESN'T MATTER because:
1) Just loitering around a town and birthing other players who will in turn have longer lives on average doesn't take "skills" I'm afraid to tell you.
2) It seems that if you can't kill a griefer in a town without getting a load of curses against you, then in fact you a NOT a skilled player. I find I've had no problem doing this at all. Whenever I've killed someone griefing in a town I get no curses from the other town members.
3) Calling someone a noob without evidence is the actions of a childish person (usually a child) and one of low wits. I mean, it's not very clever. You can keep calling me an idiot, but you're just making it clear whom between us thinks crayons are tasty.
4) I'm sure people are understanding the situation just fine and you are absolutely earning the curses you seem to feel like you don't deserve. The only problem is you aren't experiencing any consequences for it. Under my suggestion you would be, as you should. If everywhere you go you think everyone is stupid because they don't understand you, then the common factor there is YOU.
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
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Both terrible ideas. Making the curse of any one person stronger or giving single players more curses are recipes for abuse.
The solution is to make getting multiple curses against you from multiple players have a compounding effect.
example:
1 curse is = 1
2 curses = 2
3 curses = 3
4 curses = 5
5 curses = 7
6 curses = 11
7 curses = 17
8 curses = 25
9 curses = 38
10 curses = 57This way, your average player that gets a few curses for random miscommunications or as as "payback" from a griefer will see little effect as currently in the game. A real serial griefer with 10 curses will face the real possibility of having no mother they can be born to and will actually end up in donkeytown.
This is actually a good idea. Part of the "skill" in the game is being able to talk to others. This harms the griefers greatly, I would be happy with this.
Last edited by testo (2020-01-04 10:40:17)
- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.
- Jack Ass
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It sets up good players to land in donkey town because they killed one griefer.
Killing griefers feeds their need for attention. Ignoring them or migrating does not. I really would hesitate at calling a player 'good' and mentioning that s/he killed a griefer in the same sentence. With race restrictions and oil running out even more so.
Danish Clinch.
Longtime tutorial player.
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woops didn't mean to cause so much drama looks like the people don't want my idea and thats understandable I just wish there was a way to deal with the all you own is in your backpack scenario it's really frustrating when people do stuff with things you were just about to use and I don't like solo games...
Open gate now. Need truck to be more efficient!
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