a multiplayer game of parenting and civilization building
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The following is not necessarily a comprehensive list.
Lineages which, apparently, either are in the process of dying currently or soon will be dead due to the recent update are:
The Blacks:
http://lineage.onehouronelife.com/serve … id=5666602
The Dildys:
http://lineage.onehouronelife.com/serve … id=5666598
The Dragons (actually I feel kind of uncertain about this one):
http://lineage.onehouronelife.com/serve … id=5666594
The Whislers:
http://lineage.onehouronelife.com/serve … id=5666593
The Eis's:
http://lineage.onehouronelife.com/serve … id=5666627
The Selins:
http://lineage.onehouronelife.com/serve … id=5666695
Last edited by Spoonwood (2019-12-21 05:04:30)
Danish Clinch.
Longtime tutorial player.
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Some time ago Jason rolled back, either intentionally or accidentally, the spawn algorithm change that distributed babies more equally among families. I'm not sure why he did that, maybe to ensure we have big towns again? That actually goes against the idea of having multiracial towns which is required now, so still not sure of the logic behind that. Either way, we're now at a situation where not only is it nigh-impossible to Eve, it's also very likely all your effort is for naught as the line is almost bound to die out within a few generations.
Eve Whiskey, i.e. "Whisler".
Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.
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honestly im glad he changed that because it gives colonies a reason to exist, spreading one family doesnt hurt it
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The old and now again current spawn algorithm wasn't anywhere as bad on Eve players when you could actually choose to Eve (albeit the choosing process too was flawed, especially post-tool slots), even if your dynasty had a 90% chance of dying within a few hours, since you could get several tries to get a family that doesn't just immediately die off. Now even as a daily player, you'll be lucky to get in a few Eve runs in a month, particularly if you can't play during high-pop hours (US evenings), while still maintaining that 90% failure rate. Something about it needs to change.
Eve Whiskey, i.e. "Whisler".
Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.
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honestly im glad he changed that because it gives colonies a reason to exist, spreading one family doesnt hurt it
You don't see anything wrong with this?
Eve Whiskey, i.e. "Whisler".
Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.
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Good to see an Eve who makes some needles. I think I'd make more, but still that's definitely nice there. I certainly remember the last few times I played on bs2 (and in some low pop towns for that matter also), looking around for a needle to make a bowler hat, and either there aren't needles by the needle, or none around anywhere.
Danish Clinch.
Longtime tutorial player.
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Good to see an Eve who makes some needles. I think I'd make more, but still that's definitely nice there. I certainly remember the last few times I played on bs2 (and in some low pop towns for that matter also), looking around for a needle to make a bowler hat, and either there aren't needles by the needle, or none around anywhere.
I often make 6-9, but given that I was already 30 and had no kids, I stopped working and sat at the fire to try and get kids. Eventually got two daughters, which managed to continue the line, which is still alive. The point of the picture was however the player distribution: as you can see Eis has 32 players, i.e. over half the entire server population, while Eve camps or early towns are left with only a few players, or in my case none besides me, even when over 30 minutes in, i.e. with half my fertile life already gone. Clearly this kind of spawn distribution is a problem.
Eve Whiskey, i.e. "Whisler".
Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.
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First I DON'T have a problem with spawning an Eve being a rare occurrence. I know Jason has said new Eve's should not spawn that often, so ya know, it's not like you've been misled on that one. I still feel like Eve's are moving westward too quickly, even though it's not as bad as before Jason fixed the Eve spawing bug.
But what does bother me is that when you are an Eve, you can expect your family to die out in about 7 generations. A lucky few (emphasis on FEW) will get to see their descendants last for a whole 24 hours! So who cares about being an Eve if your name certainly won't endure very long? And literally any life born as a female you can have virtually the exact same Eve experience anyway by just running out to nowhere and starting your own camp from nothing, so why does it matter if you are named "Eve" when you do that, vs. any other name? The tool slots aren't a problem if your genetic score doesn't suck. Something big changed from the days when the top clan lasted, what, 288 generations?! I've watched family lines pretty closely since I've been playing and I don't think I've seen a single family go past 100 generations. That isn't even remotely close to the record. I can't say I've seen any family exist longer than 48 hours. Every time I go to sleep or go to work, it's all new names when I next log in.
The last time I was an Eve I actually saw a birth boom to my family. By the third generation there were 26 players in my family with about 80 people on the server. Not bad! I took a break to get some food. I came back and have the luck to be born as the last surviving female of my family (Had two kids, both female. One ran directly into a wolf at age 11, the other starved around 26 or so without having any kids). I lived to 60, and got to watch some griefer murder my younger sister at about age 36, and her only daughter. He didn't even try to kill me because I had already hit age 40. I killed the griefer but it was too late. When I died all that was left where the two yokel males who stood around with their cocks in their hands when the griefer slaughtered the last two fertile females of my clan (He didn't try to kill them either). It was an intentional act done just to wipe the clan out. We lasted exactly 7 generations. In a span of 4 generations we went from 26 players to 8. As I died some new family that didn't even exist when I came in as an Eve has a whopping 36 members, and there were 10, yes TEN different families going.
How does one family get nearly 50% of the population when it should have more like 10%. The second place family for members had 22 as I recall. That's ~58 players out of just shy of 90 total in only two clans!?! ( I think total pop. was around 88 at that point). I wasn't even the worst off as my family went. there were a few families that total count said 3 or 4, so they were likely on the edge of extinction too.
Why the hell did 10 different families happen? When I went for food I think there were 6 total. As far as I'm aware the server population floated around the 80-90 mark. WTF happened over less than 90 minutes that required at least 4 more Eve's to spawn? Even when my family saw it's own population boom at no point did I feel like I was having more kids than I could handle, thus requiring more Eve's to alleviate the strain. At one point did literally half the server population all die at nearly the exact same time? Who knows?!
So yea, it seems like there is something screwy with Jason's code. In a different life I've been literally the only and last ginger in a town and I went MY ENTIRE LIFE and only had ONE kid, who came at like age 14.1, was a male anyway. and he did /DIE after about 5 seconds. 26 more years passed and nothing. I eventually died of old age leaving the town with no gingers, and thus screwed. Meanwhile other mothers in town (mostly Black) were having kids left and right. Saw around 30 or so babies born to other mothers in the nursery. It makes no sense.
Last edited by Punkypal (2019-12-27 07:38:57)
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
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Something big changed from the days when the top clan lasted, what, 288 generations?!
The Boots family played on a low pop server, played in shifts, died at young ages to increase generation length, and didn't take any babies from outside of their group to prevent griefers from messing their linaged up. The other top ones happened during The Rift period, I think, when Eves couldn't spawn after a certain amount of time. Maybe during the 9-day arc?
Anyways, thanks for the comments on why lineages die out people. This sort of thread is a good place to talk about such, I think.
Last edited by Spoonwood (2019-12-27 07:47:10)
Danish Clinch.
Longtime tutorial player.
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