One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 2019-12-19 23:26:01

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

sigmen4020 wrote:

That weak skewer tilling though lol

https://i.imgur.com/FlbmjIr.png

Completely intentional, I'm sure.

Offline

#27 2019-12-19 23:50:14

DiscardedSlinky
DubiousSlinker
From: Discord
Registered: 2019-05-06
Posts: 689

Re: What's Up With The Soil Change?

He nerfed soil and hasn't said shit about it since.


I'm Slinky and I hate it here.
I also /blush.

Offline

#28 2019-12-19 23:56:20

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

The saddest part is I don't think he did it as a "nerf".  Based on his posts, he seems to believe it is best to use one soil pile. 

All this time, we've just been doing it wrong by using two piles.   Now it is fixed.   Problem solved.

....

Either that or he just got lazy when he was messing around with the artic farming bug. 

You know .... whichever.

Last edited by DestinyCall (2019-12-20 00:09:06)

Offline

#29 2019-12-20 01:31:53

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: What's Up With The Soil Change?

sigmen4020 wrote:

That weak skewer tilling though lol

https://i.imgur.com/FlbmjIr.png

The glass sword of ohol farming

Last edited by jcwilk (2019-12-20 01:32:03)

Offline

#30 2019-12-20 01:57:18

Toxolotl
Member
Registered: 2019-10-09
Posts: 156

Re: What's Up With The Soil Change?

jcwilk wrote:
sigmen4020 wrote:

That weak skewer tilling though lol

https://i.imgur.com/FlbmjIr.png

The glass sword of ohol farming

Better than stone hoes. They get about the same amount of uses. Dont require a tool slot. Sounds like the new meta to me.

Offline

#31 2019-12-20 02:20:51

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

Stone hoes require a tool slot.

Offline

#32 2019-12-20 04:09:55

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: What's Up With The Soil Change?

Toxolotl wrote:
jcwilk wrote:
sigmen4020 wrote:

That weak skewer tilling though lol

https://i.imgur.com/FlbmjIr.png

The glass sword of ohol farming

Better than stone hoes. They get about the same amount of uses. Dont require a tool slot. Sounds like the new meta to me.

Been making huuuuge farms with skewers. People are super lazy to roam outside town. Take cart with 4 baskets and venture into the wild to get some skewers and you can till soil for 100 people to eat in no time.

Few times i made starvation memoriam with wild skewers, can fill a big sign with F's ez.
FFFFF


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

Offline

#33 2019-12-20 06:49:26

Mekkie
Member
Registered: 2019-12-17
Posts: 122

Re: What's Up With The Soil Change?

Do saplings respawn in the wild?  Or are they just gone once you loot them all?  If so, then skewers are not a viable replacement.  That said, I made an iron hoe today, it broke before i could even till half of a 5x4 field.  My stone hoe did 4x4 easy.  Thinking I'll just use stone hoe for the time being, since rope is easier to make than iron.

Offline

#34 2019-12-20 06:57:01

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

Saplings do not respawn.  Milkweed does not respawn.  Onions do not respawn.  Burdock does not respawn.   Bananas do not respawn.   The list goes on ...

Offline

#35 2019-12-20 07:17:17

Punkypal
Member
From: New Orleans
Registered: 2019-11-24
Posts: 245

Re: What's Up With The Soil Change?

No town has died yet because it ran out of iron or soil. Even bell towns that last a week have lots of soil pits close enough around if you have a horse with cart. Every town dies over water before anything else is even close to exhausted. Either because someone killed all the Brown people and they can't get rubber, or the Gingers so they can't get oil. Or oil actually did run out (but that's rare).

So make all the hoes and till the soil. Don't worry about running out, you never will. Enjoy your town, it will most likely be dead by tomorrow. ONE DAY, ONE TOWN.

Last edited by Punkypal (2019-12-20 07:17:50)


Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA

Offline

#36 2019-12-20 07:34:28

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: What's Up With The Soil Change?

Low pop towns often survive longer by people Eve-chaining.  I'm not saying that's the same, just that such does happen.


Danish Clinch.
Longtime tutorial player.

Offline

#37 2019-12-20 08:59:21

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

Towns die from running out of people.   That's the only way that any town dies.   Everything else is just window-dressing.

No water, no soil, no iron.   It is all fixable.    No people?   You are already dead.  But there are lots of reasons that a town might run out of people.

Towns are fragile, because people are finite, fickle, and foolish.   They make poor choices and miss the big picture.   By the time the right people come around to fix your town, it might be too late to save it.   It's important to use resources wisely.  Not because a single inefficient action is deadly to the whole town, but rather because inefficiency is cumulative and very common.   Bad choices add up.   The combined weight of a million bad choices can crush a town like steam roller.   

If you want to be part of the solution, the first step is to not be part of the problem.

Offline

#38 2019-12-20 10:03:45

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: What's Up With The Soil Change?

DestinyCall wrote:

Towns die from running out of people.   That's the only way that any town dies.

If you recall, before "The End is Nigh, Eves" as I like to call the Apocalypse 2.0 change, any Eve could respawn into the same spot if she lived to 60.  Thus, I'm not so sure that towns have always died from running out of people.  Also, I think Eve chanining is still possible on bigserver2 given that the server has less than 4 fertile females on it, which happens during the period before bs2 gets updated, and shortly after.  And FulmenTheFinn has suggested that on bs2 one can log in even with people not checking 'custom server' getting put onto server1 (not sure about that though, haven't tested it myself).  Additionally, old towns do sometimes get found and resettled.  Though, with race restrictions in place, it's kind of difficult to keep towns going on bs2 given that you need other races for advanced resources.  But, race restrictions don't exist when a server has less than 15 people on it.  So, if FulmenTheFinn is correct and some group took up keeping a town going during an update period, towns would have more potential to last longer.  Whether a group wants to do that is another story.


Danish Clinch.
Longtime tutorial player.

Offline

#39 2019-12-20 16:00:29

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

I would argue that if you arrive in a town filled with nothing but skeletons, it is a dead town.

You can revive a dead town by adding people, but the town still died when the people ran out.   Basically, it is a form of necromancy.   Bringing the dead back to life.

Offline

#40 2019-12-20 16:12:42

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: What's Up With The Soil Change?

DestinyCall wrote:

   Basically, it is a form of necromancy.   Bringing the dead back to life.

Well, if so, then the game isn't very playable without necromancy in certain instances.  I mean I don't see how any Eve would make it to a suitable replacement for 'iphones' without necromancy when they have few or no children.  Necromancy for life!

Last edited by Spoonwood (2019-12-20 16:14:54)


Danish Clinch.
Longtime tutorial player.

Offline

#41 2019-12-20 16:34:42

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

"By the dark power of Nosaj, I compel you.  Rise, villagers!   Your work is not yet done.   Rise and work the carrot rows once more.  Now is not the time to rest, your souls are needed in the living world.  Rise!  Muhahshahaha!"

Offline

#42 2019-12-20 18:11:13

Punkypal
Member
From: New Orleans
Registered: 2019-11-24
Posts: 245

Re: What's Up With The Soil Change?

DestinyCall wrote:

Towns die from running out of people.   That's the only way that any town dies.

And the town runs out of people because they die of starvation because they need food, and food takes water. So basically, what I said. Town runs out of water. If the town had water, they'd get people.


Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA

Offline

#43 2019-12-20 18:24:21

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

Punkypal wrote:
DestinyCall wrote:

Towns die from running out of people.   That's the only way that any town dies.

And the town runs out of people because they die of starvation because they need food, and food takes water. So basically, what I said. Town runs out of water. If the town had water, they'd get people.

My point is that there are many ways to run out of people.   No water is definitely an important way, but hardly the only way a town can die.   

Water is a critical shortfall.   Yet it is not the water itself that sustains the town.   It is what you can make using the water.  If other vital links in the supply chain are broken, the town can have plenty of water available and still die from lack of people.

Offline

#44 2019-12-21 21:07:26

Mekkie
Member
Registered: 2019-12-17
Posts: 122

Re: What's Up With The Soil Change?

Does anyone know how I can revert this on my private server?  Normally I just mess with the transitions in editor, however with soil there is a 1 pile and a 3 pile, but there is no 2pile object.  Even in game it's just listed as Fertile Soil Pile.  I also could not find a way to edit it in @ Tillable Row, because of the same reason.. it has no unique ID.  Any help would be appreciated <3

Last edited by Mekkie (2019-12-21 21:07:37)

Offline

#45 2019-12-21 21:26:13

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: What's Up With The Soil Change?

Mekkie wrote:

Does anyone know how I can revert this on my private server?  Normally I just mess with the transitions in editor, however with soil there is a 1 pile and a 3 pile, but there is no 2pile object.  Even in game it's just listed as Fertile Soil Pile.  I also could not find a way to edit it in @ Tillable Row, because of the same reason.. it has no unique ID.  Any help would be appreciated <3

Don't think it's possible to change that specifically for one private server. You'd have to enable it in the code, and that point it's not running the same version as the main game.

That's what I gather at least, not an expertise on this stuff.


For the time being, I think we have enough content.

Offline

#46 2019-12-21 21:31:12

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

sigmen4020 wrote:
Mekkie wrote:

Does anyone know how I can revert this on my private server?  Normally I just mess with the transitions in editor, however with soil there is a 1 pile and a 3 pile, but there is no 2pile object.  Even in game it's just listed as Fertile Soil Pile.  I also could not find a way to edit it in @ Tillable Row, because of the same reason.. it has no unique ID.  Any help would be appreciated <3

Don't think it's possible to change that specifically for one private server. You'd have to enable it in the code, and that point it's not running the same version as the main game.

That's what I gather at least, not an expertise on this stuff.

Nah, it is fine to change code on a private server as long as everyone who connects to the server is using the modified code-base.   

That is how a private server works.   You don't connect to any of Jason's public servers.   You host the game on your own server to play solo or with friends or whatever.

Offline

#47 2019-12-21 21:37:00

Mekkie
Member
Registered: 2019-12-17
Posts: 122

Re: What's Up With The Soil Change?

DestinyCall wrote:
sigmen4020 wrote:
Mekkie wrote:

Does anyone know how I can revert this on my private server?  Normally I just mess with the transitions in editor, however with soil there is a 1 pile and a 3 pile, but there is no 2pile object.  Even in game it's just listed as Fertile Soil Pile.  I also could not find a way to edit it in @ Tillable Row, because of the same reason.. it has no unique ID.  Any help would be appreciated <3

Don't think it's possible to change that specifically for one private server. You'd have to enable it in the code, and that point it's not running the same version as the main game.

That's what I gather at least, not an expertise on this stuff.

Nah, it is fine to change code on a private server as long as everyone who connects to the server is using the modified code-base.   

That is how a private server works.   You don't connect to any of Jason's public servers.   You host the game on your own server to play solo or with friends or whatever.

This.. trouble is, i'm not a programmer so editing source is out of my scope.  If it's in the source, I can't fix it sad

Offline

#48 2019-12-21 21:55:08

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: What's Up With The Soil Change?

I don't think you have to dive into the code itself.   I think it would require creating a new transition, because the old transition was deleted.   Or maybe copy the old transition from an earlier version, before the change happened?

Sorry, I would help more, but I haven't done any modding for OHOL.

Offline

#49 2019-12-21 23:33:30

Mekkie
Member
Registered: 2019-12-17
Posts: 122

Re: What's Up With The Soil Change?

DestinyCall wrote:

I don't think you have to dive into the code itself.   I think it would require creating a new transition, because the old transition was deleted.   Or maybe copy the old transition from an earlier version, before the change happened?

Sorry, I would help more, but I haven't done any modding for OHOL.


yea trouble is i can't make a transition for an item that doesn't have it's own unique ID, otherwise I would have by now xD
Although I guess a workaround right now would just be to change 1 pile til into deep soil, which would be a step too far imo.  2 piles was perfect sad

Offline

#50 2019-12-21 23:38:27

FulmenTheFinn
Member
Registered: 2019-06-23
Posts: 152

Re: What's Up With The Soil Change?

The game has a lot of noob traps; unbalanced features that show a glaring lack of QA testing for balance by the developer. Three-piece soil piles being tillable is one of them, stone hoes are another, to name a couple.


Eve Whiskey, i.e. "Whisler".

Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.

Offline

Board footer

Powered by FluxBB