a multiplayer game of parenting and civilization building
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This is an attempt to categorize and analyze the existing types of work in OHOL and its properties.
I will be slightly more verbose than necessary because I'd like to draw clear boundaries between these types.
Searching
Hauling
Crafting
Sometimes you need item X and you assume that it's somewhere in location L, but you don't know where exactly.
So you wander around L looking for X until you either find it or give up. This is searching.
Examples:
Searching for wild milkweed in the wilderness
Searching for an iron vein in the stone biome
Searching for an axe around the village
Searching for a jungle family to the west
The player needs to know the item and the location.
Searching can be done faster by narrowing down the location or moving faster.
Sometimes you have one or several items X at location L1, and you want them at location L2.
So you move them physically from L1 to L2. This is hauling.
Examples:
Hauling dead rabbits from the rabbit holes to the butchery.
Hauling firewood from the clearing to the fire.
Hauling a stack of plates from around the village to the kitchen.
Hauling bones from the middle of the village to the edge.
Hauling flat stones from the stone biome to the road building site.
Hauling iron closer to the forge
The player needs to know the item, the first location, and the second location.
Hauling can be done faster by moving faster or using an appropriate container.
Sometimes you have materials X, you want items Y, and you know the transitions T necessary for turning X into Y.
So you apply the transitions T to X to get Y. This is crafting.
Examples:
Cutting a wild carrot with a sharp stone.
Trapping a rabbit with a flat stone, a burdock root and a snare.
Cooking pies using a hot oven, flour, rabbit meat, water, bowls and plates.
Making a handcart using logs, a straight shaft, and other tools.
Smithing.
as you can tell, I haven't memorized every recipe and every item name yet
The player needs the materials. The player also needs to know the transitions.
Crafting can be done faster by laying out the items in advance and minimizing walking.
There are other types of work that are harder to categorize. Planning and communicating are the main two. Planning is about figuring out which tasks need to be done first, and communicating is about aligning your plans with other people's plans.
Hauling and searching can be easily done by new players, even though an experienced player will be somewhat more efficient. In Eve camps hauling and searching are often done together, so I'll call this gathering.
In contrast, crafting can only be done efficiently by an experienced player. Crafting also takes virtually no time in comparison, assuming all the materials are ready.
This suggests a natural division of labor: new player collect natural resources and move materials around the village, while experienced players turn materials into more valuable items.
Last edited by Kinrany (2019-12-21 00:54:36)
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