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a multiplayer game of parenting and civilization building

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#1 2019-12-20 00:48:21

MCzerotacos
Member
Registered: 2019-12-11
Posts: 39

Language: Dialects (Possible Language Update?)

Playing OHOL made me realize that many family groups split up either because they got seperated through migration or simply left their home to make a new life somewhere else. We already know that as family groups split, their common language also changes slightly and over many years of seperation, the dialect can become so different that it sounds completely different. This is how many language groups have been formed in our world today and maybe that could occur in OHOL? This is just my take on language and may upset many people. I just wanted to see what other people might think of this.

Last edited by MCzerotacos (2019-12-20 00:50:29)

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#2 2019-12-20 00:54:35

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Language: Dialects (Possible Language Update?)

Honestly, I don't get much enjoyment from dealing with the language barrier anymore.   It was fun for a while, but lately, I just find it another annoying limitation.

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#3 2019-12-20 01:00:48

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Language: Dialects (Possible Language Update?)

The language thing is okay... It's one way to make working with your own family easier/more desirable than working with foreigners which I think is a positive thing given the themes of the game (PARENTING AND CIVILIZATION BUILDING REEEEE) maybe some better idea will percolate up eventually but it's an okay placeholder for now.

Are families typically lasting long enough in geographically separated branches for the OP to be an issue worth solving though? How many generations do you think need to pass before this hits?

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#4 2019-12-20 01:21:08

Cantface
Member
Registered: 2019-04-14
Posts: 304

Re: Language: Dialects (Possible Language Update?)

Languages definitely grew on me, I wasn't a fan at first but I think the fact that you can communicate in notes is cute and funny, until someone steals your balls. sad


Breasticles

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#5 2019-12-20 01:22:09

MCzerotacos
Member
Registered: 2019-12-11
Posts: 39

Re: Language: Dialects (Possible Language Update?)

jcwilk wrote:

Are families typically lasting long enough in geographically separated branches for the OP to be an issue worth solving though? How many generations do you think need to pass before this hits?

I haven't thought about it much but maybe just the same as it would be if you joined a family group that doesnt understand you just to make the system easier to work.

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#6 2019-12-20 01:30:29

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Language: Dialects (Possible Language Update?)

MCzerotacos wrote:
jcwilk wrote:

Are families typically lasting long enough in geographically separated branches for the OP to be an issue worth solving though? How many generations do you think need to pass before this hits?

I haven't thought about it much but maybe just the same as it would be if you joined a family group that doesnt understand you just to make the system easier to work.

Well if we're trying to make it realistic, not to say it needs to be, then i think language would diverge a lot slower than it would converge because there's no incentive to start changing the language when you're away aside from natural entropy but when you're with another family then you're constantly hearing the other language and getting influenced.

I guess if a branch of the family moved in with foreigners rather than just moved away then it would be different, but again I'm not sure how often this would really come into play... Seems small potatoes compared to fixing property, adding content, improved transport options, and further addressing griefing

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#7 2019-12-20 01:43:18

DarkDrak
Member
Registered: 2019-06-05
Posts: 122

Re: Language: Dialects (Possible Language Update?)

Personally, I'd find it a pretty realistic introduction. What families you stay in contact with could also influence your new dialect. An eve is born speaking latin, her family separates early on and by generation 60, their languages will end up like spanish and french.

In the current state of things, though, there are so many more relevant possible changes. Honestly, i'd look more forward to a twist in family specialization rather than in language.


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#8 2019-12-20 10:48:17

Kinrany
Member
Registered: 2018-01-22
Posts: 712

Re: Language: Dialects (Possible Language Update?)

jcwilk wrote:

Well if we're trying to make it realistic, not to say it needs to be, then i think language would diverge a lot slower than it would converge because there's no incentive to start changing the language when you're away aside from natural entropy but when you're with another family then you're constantly hearing the other language and getting influenced.

I guess if a branch of the family moved in with foreigners rather than just moved away then it would be different, but again I'm not sure how often this would really come into play... Seems small potatoes compared to fixing property, adding content, improved transport options, and further addressing griefing

There are other reasons. Language constantly adapts to the distribution of messages that need to be communicated. In isolation languages will diverge unless the whole societies stay symmetrical.

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