a multiplayer game of parenting and civilization building
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So I was playing the other day on a low pop server. Due to decay, making clothing that doesn't decay makes sense. So, I'm trying to get clothes up. I club a seal. Make a reed skirt. Prepare smithing so I can make a straw hat and clogs. I have some children. I have a new character which becomes their child. One of them has stitched up the sealskin. I suspect the person playing the character cares about our character's needs, so I think she made a rational choice. But, the clothing options just strikes me as inconsistent. Sure, the loom chest piece exists, but it's advanced and takes more time (and water) and a whole lot of wool, unlike the other clothes which are stable and reliable and can't get changed into a decaying state for a benefit and seem more like early to mid game.
I'm not saying that a reversion to mouflon hide not decaying is in order. But, it just strikes me as inconsistent that chest clothing doesn't have anything stable/non-decaying like mouflon hide use to have.
Danish Clinch.
Longtime tutorial player.
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