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a multiplayer game of parenting and civilization building

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#1 2019-11-20 07:02:28

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Birth rate

The birth rate is terrible!

You literally cant do anything if you want to keep the babyes... Something should be done to this or they just get a terrible experience.

The locusts eat every town empty, work none, and you pop 100 of em in one game.

Went from 1st place at genes to 100...

HELP US REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

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#2 2019-11-20 07:37:05

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Birth rate

HEujVcz.png
Uselman family with 44 people. I'm guessing they are pretty advanced. 35 people unnamed, so there can be even more babies in that family. If they are advanced then no wonder why everyone ended there... Kids were dying everywhere else.

Yeah, babies were spawning like crazy, and dying like crazy. They did pretty much nothing. Hmm.

I think new players don't even realize that current situation is due to steam discount.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
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#3 2019-11-20 07:53:28

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: Birth rate

Yap, been in the uselman town. They get all the newbies... As eve camps cant keep babyes.

It's a hell hole. Super advanced town with diesel and all, but the locusts keep eating everything. So i bet in few hours that town has burned all the water it has acces to and it will wither and rot.

Eve camps are torment of another sort... You get this same spawn rate of babyes but cant keep em. So everything get filled up with bonepiles. If you are smart you just keep the babyes that can "Q" XD or if not the locusts will strike and eat everything empty whilst  providing nothing. You literally get 20 or so babyes one life. Every eve camp dies out cause theres always someone that feeds every locust there is and the camp will tornadoe into mass starvation.

Had even one camp where the kids went salty and started to grieff forge hard as we couldnt keep every baby.

This thing is putting me on edge of a mental level where im thinking of just going on for bow massacre until something is done.


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

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#4 2019-11-20 07:57:54

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: Birth rate

I get that its cause the steam influx.

Its good to get new players and have larger player base, but if birthrate of one female is like 20/30ish, then most of them will have a terrible experience and wont continue to play this game and maybe even just refund it.


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

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#5 2019-11-20 08:11:28

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Re: Birth rate

Yeah. I'm on the edge myself, so I just skip playing for awhile and hope things will stabilize and update will be balanced ;D I either want to tell my babies to fuck off or wish the game won't sell very well. I wanted to learn something so I watched Twisted video, back then town were perfectly clean and running smoothly, plenty of food and water (and even properties!), I think even hunger were slower. So it broke my heart when I watched it. ;( big_smile

Last edited by Gogo (2019-11-20 08:27:51)

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#6 2019-11-20 08:36:42

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Birth rate

I recommend raising your children in the wild.  They learn survival skills and you can live by migrating from berry bush to berry bush like an adorable pack of locusts.

The ones that can't keep up with the fast-paced life of a berry grazer will die out in the forest where no one will be bothered by all the bone piles.   Which leaves you with more time to focus on your remaining children.    Move to a new bush before the old one runs out.  Try to always leave one berry in case you need it later.   Prioritize using milkweed to make clothing.  Bring needle and thread if you can find some in your dying village.   Otherwise, make reed-skirts (or sealskin if you are ginger).    And just keep moving ... never stop. You are like a shark.

Tell your kids where home is located, but don't bother going back until the flood of babies slows down.   Home has no food and no safety, so it is going to kill your kids faster than a rabid wolf.   Better to stay in the safe wilderness, filled with boar and bears.   At least those are dangerous your newer children will naturally recognize and seek to avoid.

When you are old, you can check on your village ... or head even further out and try founding a new town.  That will help to spread out the baby burden across more real estate.   Every kid you keep alive in the wild, eating berries, is one less kid that needs to be fed in an overburdened, over-populated town.

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#7 2019-11-20 08:46:04

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Birth rate

Gogo wrote:

Yeah. I'm on the edge myself, so I just skip playing for awhile and hope things will stabilize and update will be balanced ;D I either want to tell my babies to fuck off or wish the game won't sell very well. I wanted to learn something so I watched Twisted video, back then town were perfectly clean and running smoothly, plenty of food and water (and even properties!), I think even hunger were slower. So it broke my heart when I watched it. ;( big_smile

I think so.  The game had a system where temperatures were averaged by the surrounding biomes.  So, like desert edges were near the middle, and jungles where naturally near the middle, also, so jungle centers were idyllic (if you could avoid the mosquitoes).... only slightly away from perfect temperature, but it was so small of a difference.  The game hasn't had a new player increase like this one since the temperature overhaul this past February.


Danish Clinch.
Longtime tutorial player.

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#8 2019-11-20 08:46:41

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Birth rate

DestinyCall wrote:

I recommend raising your children in the wild.  They learn survival skills and you can live by migrating from berry bush to berry bush like an adorable pack of locusts.

The ones that can't keep up with the fast-paced life of a berry grazer will die out in the forest where no one will be bothered by all the bone piles.   Which leaves you with more time to focus on your remaining children.

I love this, it's like a passive form of griefing. Killing them with high standards rather than knives xD but yeah I'm one hundo p gonna give that strategy a go this very moment wew first time descending into the new swarm of locusts

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#9 2019-11-20 08:58:10

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Birth rate

If they helped just a little tiny bit it would be better... But they are totally worthless :D And it's impossible to take care of them other than feeding them. No chance to teach.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

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#10 2019-11-20 09:04:26

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Birth rate

The problem is with ratio between experienced players and newbs. With that low ratio it just won't work without real tutorial built in game. I have no other idea how else it could be fixed.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

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#11 2019-11-20 09:07:16

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: Birth rate

XD just had a succesful start where i was like 2nd in lineage or so.

We scavenged wild, got skirts, essential fire tools, bow and shot some mouflons for hides then found a starved camp with kiln.

All what i did:
-Get 4 sets of mouflon hide, skirt cloth
-Fire tools
-9x9berry field
-Rushed smith hammer, shovel and axe.
-Opened well
-Got long fire going

For this im now 343 place in genes... GG still memerscore.


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

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#12 2019-11-20 09:21:46

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Birth rate

jcwilk wrote:
DestinyCall wrote:

I recommend raising your children in the wild.  They learn survival skills and you can live by migrating from berry bush to berry bush like an adorable pack of locusts.

The ones that can't keep up with the fast-paced life of a berry grazer will die out in the forest where no one will be bothered by all the bone piles.   Which leaves you with more time to focus on your remaining children.

I love this, it's like a passive form of griefing. Killing them with high standards rather than knives xD but yeah I'm one hundo p gonna give that strategy a go this very moment wew first time descending into the new swarm of locusts

Just to be clear, I'm not just letting the slow kids starve.   The game itself kills them with its intense hunger drain.   I keep as many as I can alive until they are at least old enough to hold a berry, sometimes two or three babies at once.   But if they wander off, I can't follow them all to make sure they eat.   And if one of them goes brain-dead, I can't stick around to feed berries to them.   And if they are brand new and working with vanilla zoom, it is hard for them to scavenge for fresh bushes with a baby-sized belly so their odds of survival are slim on their own.    I try to breastfeed as long as I can and get reed skirts on as many as I can before the babies slow me down too much to make more clothes.  A single item of clothing significantly reduces hunger drain. 

Gooseberries are an amazing, renewable resource, but baby mortality as a nomad is high.  You will eventually deplete the natural resources in a given area and this will happen even faster if you are good at keeping your kids alive.   You are not farming, so you must constantly find fresh territory to explore and strip bare.  Unfortunately, your kids will naturally want to settle down and try to build a camp.  If they stay too long in the same spot, the food runs out or they won't reach the next bush/carrot in time.    The more people you manage to keep alive, the more dangerous it is to stay together, so you must spread out to avoid inadvertently starving each other. 

It is a hard life, but I had two wonderful daughters survive and raise grandkids in our wild berry tribe, so I would consider it a good one.   They found an nice abandoned town and moved in to claim it for their offspring.   I hope the line continues for many generations.

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#13 2019-11-20 09:42:33

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Birth rate

DestinyCall wrote:

Just to be clear, I'm not just letting the slow kids starve. The game itself kills them with its intense hunger drain.

https://youtu.be/UD1-oVJlU4M

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#14 2019-11-20 09:47:10

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Birth rate

Don't judge until you've raise ten kids in a town filled with bears.   Being a mother is hard work.

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#15 2019-11-20 09:49:35

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Birth rate

Hey I'm not judging I'm praising xD

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#16 2019-11-20 09:51:19

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Birth rate

(✿◕‿◕)

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#17 2019-11-20 09:51:51

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Birth rate

The descent into the swarm didn't go so well, I got quickly tired of explaining things over and over just to have them run off when I slip away for just a moment to grab something. Good thing I don't care about my genetic score

Last edited by jcwilk (2019-11-20 09:52:30)

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#18 2019-11-20 09:52:25

Gomez
Member
Registered: 2018-04-17
Posts: 221

Re: Birth rate

I get branded a griefer if I attempt any population control tbh...rough it went down like that.

Nomad strats are viable perhaps even optimal in a young world. 

The fitness will recover from your posts you sound like a good leader who sets the village in the right direction.

-cheers

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#19 2019-11-20 11:42:23

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: Birth rate

Haven't, ever cared much about the memerscore, but the additional tool slots were quite handy in artificial respiration of the towns.


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

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