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a multiplayer game of parenting and civilization building

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#1 2019-11-18 00:48:42

lilo
Member
Registered: 2019-07-31
Posts: 11

Idea: flipping the items of the specialized/neutral biomes

Everybody lives in cities built in the same biomes, the neutral ones, since those are the most comfortable for living (have most of the basic things you need to start a town and no predators). And just go to the other biomes to pick things, now with the specialization only certain families can go to certain biomes to pick things, but still the home base from where they go is the same. And not only they can live all together, its what this specialization update encourages since it will make their survival chances greater.

So what about making the specialized biomes the ones suitable for living, and the neutral ones filled with the predators and the stuff you need to go pick up later: rubber, oil, iron, stone, etc

This way the diferent specialiced people would be encouraged to build in their particular places, and use the neutrals biomes to travel, explore, trade, gather resources, build roads, etc.

Of course for this to work the resources that are currently in the biomes need to change. You can do this with the items that are already in the game, you dont need to create new ones, altho it would be nicer if the items where diferent for each and fitting for the theme(like all can have gooseberries but it would be nicer if each had a diferent type of plant as a starter one, maybe the banana trees can be the gooseberries of the jungle you just need to make it possible for them to be planted).

I think the best of this specialization thing its that it opens the possibility of having diferent civilizations, i imagine each having everything diferent from each other from the clothes they can make, to the buildings, to the crops they can grow, to all their tech.
And maybe being able to learn the recipes from the other "cultures" by being teached by one of them and even being able to pass that knowledge to someone from your family. Becoming that way the only person in your town that can make a certain product(trading would be still necessary to get the products to make them), but that product is only a fancy thing, like having something diferent to eat or a diferent piece of clothing, not actually something so basic that your town cant survive without.

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