a multiplayer game of parenting and civilization building
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It would be really nice if there were some prebuilt roles in the game to help new people out. I love the concept of OneHourOneLife but do not have the time to learn every damn thing to click and do. It made me think that yes the tutorial is nice but it would be even better if you could also be guided in the real game beyond the tech tree. "/roles" tells you to be a hunter, gatherer, baker. Eve can switch roles to help them find what they want to work on at that moment. Eve role, find a home, gather some food, build a fire, etc. Others could start a baker role or the game could know there is a baker within X tiles so propose baker apprentice role where people help out.
Use arrows to direct people to the next step while they are in a role. Make the game easier and it'll be more fun and accessible.
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A little more thought..
People could work on tasks, essentially a chain of objectives that typically includes creating a variation of items and perhaps it suggests placing them smartly around other resources. A downside might be that It'll make the tech tree go faster so counteract it with roles only being assumable if someone has already figured out how to do something that then the role can be passed down through apprentices so things can be forgotten.
You can always just do it on your own.
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Generations of people can have their DNA to make a boost in productivity so there is a good reason to follow and learn your ancestors roles. Maybe rolling over the players name shows you their role. Role helps people get into the game, you can always turn off the tips but it can help people focus on just being successful at something versus overwhelmed.
This could be a gateway to money as well.
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One tech.info
Is the way I learned the recepies
Just so you know it exists
Baby dance!!
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Recently people have been talking about jobs/roles a lot, especially concerning the new tool slots, but I personally don't really like the idea of that. I don't want the game to tell me what to do, nor do I want to be forced to do one thing my entire life.
It's true that objectives like that can be helpful for newer players if they don't really know what to do, but it's always fine to just ask another player. Ask one of the elders what needs to be done in town, ask a young adult to teach you how to do what they are doing. Some won't know or won't want to, but there's usually a few more around who can help. Your town should survive because someone realises an improved well needs to be built soon, not because the game tells you so. Are you the person who realises something like that, but you don't have time to do it? Tell others, especially babies! This stuff works both ways.
Objectives are cool, but the way it works now makes sure there's a challenge for the group (not just for yourself) AND it gives you the freedom to do what you want.
Last edited by Kaveh (2019-11-02 17:56:54)
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I don't want the game to tell me what to do, nor do I want to be forced to do one thing my entire life.
I feel the same way, however I do like the idea of an in-game town message board. If elders or adults could post roles on the board, young ones could go there and choose an occupation. If they don't want to be the baker any more, they (or the people who realize the baker is missing) can post a new note on the board. Then it will be a way for players to convey information, and not something imposed by the game.
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Kaveh wrote:I don't want the game to tell me what to do, nor do I want to be forced to do one thing my entire life.
I feel the same way, however I do like the idea of an in-game town message board. If elders or adults could post roles on the board, young ones could go there and choose an occupation. If they don't want to be the baker any more, they (or the people who realize the baker is missing) can post a new note on the board. Then it will be a way for players to convey information, and not something imposed by the game.
Hmm.. I just had a revelation that we could create a makeshift town message board by building a slot box with notes and a sign above it. I might try it out next time I play.
Eve Audette
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Hmm.. I just had a revelation that we could create a makeshift town message board by building a slot box with notes and a sign above it. I might try it out next time I play.
I've actually seen these before (exactly the way you describe it), but haven't seen anyone actually use them. Generally it's just a box with a bunch of paper in it w/ jobs that don't need to be done anymore because it was written 8 generations ago. If anything, it needs a rubber ball & pencil included in the box so people can actually rewrite things. What happens now is that eventually someone takes out all the paper, drops those off on the edge of town, then moves the box to store carrots or w/e.
It's cool a cool idea, but doesn't work if nobody else joins in. You'd have to tell everyone about it and tell them to tell their kids etc. Even then I doubt it'll be used much, tbh. People will take up the job 'baker' without looking at the job board, then someone looking for a job sees 'baker' on the board, goes to the bakery and finds a baker already there. They might not go back to look for another job on the board, because it's simply more efficient to look around and see what's actually needed.
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