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a multiplayer game of parenting and civilization building

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#1 2019-10-23 19:52:26

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

6 Wells? Sounds Rather Disconnected

I started thinking about this change which has only 6 wells on the map after digging.  I thought back to the old server12, both the first one, and the second one after the wipe which happened along with the pump overhaul.  Both of those connected mega-cities had more than 6 towns.  So, 6 wells on the entire map wouldn't have even worked for the old server 12... neither of them.

And people finding satellite towns of their own by starting a new camp away from the main town?  I don't think that will happen either.

Limiting the number of people that can play well at once is not a good idea.  6 wells is very, very bad idea.


Danish Clinch.
Longtime tutorial player.

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#2 2019-10-23 21:05:59

Legs
Member
Registered: 2019-07-12
Posts: 385

Re: 6 Wells? Sounds Rather Disconnected

The latest arc has been going for a little over 2 hours at this point. I've spent a lot of that exploring the map. The corners are all poor spots for towns and every single spring is dried up. So far I've found two wells. One is placed randomly in the middle somewhere in a dead eve camp. The other is in a town along the west wall and is dried up with no crops available. Just before I died two bears appeared in town so I'm not expecting good results. I also found maybe 8-10 camps that were running successfully but had their spring dry up before they could complete their well and were ultimately doomed.

With even the most basic sustainable water resources so limited in availability it seems like the only way to stand a chance of settling anywhere is to dig on the first spring you find as soon as possible and try to make it work from there. Right now most people are just wandering around the wilderness because all you can really do is try to find one of the few wells.


Loco Motion

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