a multiplayer game of parenting and civilization building
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https://github.com/jasonrohrer/OneLife/issues/384
This change is live now.
I'm still working on the bug that allows globally cursed players to spawn as eves inside the rift.
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Maybe also decrease eve window back to 2 hours? 2 hours should be more than enough to have sustainable towns and if players get too dispersed in new families each will die out faster from birth starvation.
I suspect part of the reason the reset is being so recurrent is so griefers can eternally spawn as eve to grief penalty free, 8 hours a day.
Last edited by Thaulos (2019-09-17 19:22:25)
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What if let's say you find 10 people that never curse other people? They don't know how cursing system wotks, they don't want to curse for any reason. Will grieffers be always safe of donkey town because of that 10 people? Will that 10 people give birth to grieffers more often than regular players that cursed out the grieffers?
Making own private server (Very easy! You can play on it even if you haven't bought the game)
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Hahahaha! This reminds me of the story of Abram pleading with God to not destroy Sodom & Gomorrah for the sake of Lot. Except this telling is a bit twisted...
The_Anabaptist
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Great change, thank you.
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14.IX there ware 651 unique player ID's (counting only lives longer than 5 min), 169 curses total, 80 cursed unique players, 5 had curse score over 20 (some over 100)
15.IX 672 players, 180 curses, 83 cursed players
16.IX 517 players, 133 curses, 46 cursed players
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if there are 5 griefers in a group in discord.
Than even if 4 of them are cursed from everyone on the server, the remaining 1 can join and go into the wild and give birth to the other 4.
Also some people have several accounts, the curse time is counting even if you are not playing, it should only go down while you are playing.
@jinbaili83 the curse logs are not correct as far as i know, last time i looked at them i found out that only some curses get logged.
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I think this is an improvement, good change.
What if let's say you find 10 people that never curse other people? They don't know how cursing system wotks, they don't want to curse for any reason. Will grieffers be always safe of donkey town because of that 10 people? Will that 10 people give birth to grieffers more often than regular players that cursed out the grieffers?
In theory yes, if you don't curse as much you'll end up with more players who have been cursed. If the 50 tile radius (or whatever size) is still active, that should help some.
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How does the current curse system interact with twins, triplets and quads?
If one is cursed to the point that he has no valid mothers, can he spawn with a twin to avoid punishment, or do they all get kicked to DonkeyTown? I only have one curse, so I can't cover two people and even if I get a second shot at them later on, I won't know if I have cursed that person before, so I might curse the same twin twice, instead of marking both players as undesirable.
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Kind of wish there was a bless system, for redemption, or that maybe gave some kind of reward built up that could help you spawn back into an area, extra pip time, starting with some kind of advantage, etc. Maybe some people that grief would try to do a better job to earn the reward it gives?
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Maybe a blessed player is MORE likely to be reborn as a child of a person who blessed them in a past life. Your personal blessing means you like them and want to see them come back again in a later life. You might only have a limited number, so use them wisely on players that earned your respect.
So if you hate someone and DO NOT want to play with them again, you can curse them and if you like someone and want to play near them again, you can bless them for their good service.
You will be blacklisted with curses and whitelisted with blessings.
...
If you bless someone and then later curse the same player, in the same life or a different one, the two effects cancel each other out. So that person goes back to neutral status. Neither blessed nor cursed in relation to you. Same thing if you curse someone and later on, grant them a blessing. Your personal curse is lifted.
Last edited by DestinyCall (2019-09-17 23:44:49)
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Hahahahaha! Gretchen, stop trying to make 'bless' happen, it's NOT going to happen!
The_Anabaptist
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Kind of wish there was a bless system, for redemption
Grieffers would bless each other to get rid of curses.
Maybe a blessed player is MORE likely to be reborn as a child of a person who blessed them in a past life.
Some would bless everyone just to get more more chance for kids. Actually there would be no point of not ussing bless token everytime you have one. You would bless everyone that doesn't seem to be noob. Blessing is just a bad idea.
Making own private server (Very easy! You can play on it even if you haven't bought the game)
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website with all recipies
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Tempted wrote:Kind of wish there was a bless system, for redemption
Grieffers would bless each other to get rid of curses.
Curses are personal. So are blessings.
If I curse you, I am the only one that can lift that curse by blessing you. So a griefer could bless another griefer, but it would not remove anyone else's personal curse. The griefer would still be prohibited from being born close to people who cursed him. The only change would be for the person giving the blessing.
Some would bless everyone just to get more more chance for kids. Actually there would be no point of not ussing bless token everytime you have one. You would bless everyone that doesn't seem to be noob. Blessing is just a bad idea.
Yes, you could bless everyone, if you want. But doing that would mean your curses are meaningless. You would be cursing people in one life and blessing them in the next, so the net effect would be zero. If you go around blessing everyone you see, you would get a slightly higher chance of having babies when female, but it would come at the expense of griefer protection.
My idea for how blessing would work is that it would be factored in when checking for eligible mothers. If you are ready to be reborn and there are five eligible mothers available, the mother's fertility usually determines which mother gets you. With blessings, the game checks each mother's blessing score and adds a fertility boost for each blessing token she has spent on you in the last week. If she has never blessed you, there is no change. If she has blessed you five times, there is a modest boost for each blessing. Each mother has this check, so if you are a beloved player, maybe several mothers have blessed you and they all get a little fertility boost when determing who gets you as a baby.
A simpler way to calculate blessing would be a Y/N check. Instead of counting the blessings, just give straight priority to mothers who have blessed that player in a previous life. If no one has blessed the player, there is no effect. Non-blessing mothers recieve no boost. Blessing mothers get a single flat fertility boost.
Lastly, if you want blessing to be strongly encouraged, instead of giving a boost to fertility, non-blessing mothers could be disregarded and only the blessing mothers are given a chance at the baby. If no one has blessed the player, all valid mothers are considered. But if at least one potential mother has blessed them, they get top priority. This would strongly incentives blessing as many (good) people as possible BUT you would need to be extra careful about cursing, since cursing will cancels out the blessing. And, of course, a blessing will cancels out your own curse. You would need to decide carefully which players deserve to be cursed and avoid blessing the wrong people ... or you might end up with griefer babies.
Some people might decide to only bless people to boost their baby options, never cursing anyone. The result would be a wider pool of potential babies ... but that wider pool would include a higher than average population of people with low blessing scores OR high curse scores. In contrast, if you are selective about your curses and your blessings, then you might get fewer babies, but you will be more likely to get "quality" players who are beneficial to your village, instead of a bunch of mediocre players (or worse). This also means that if you use the curse/bless system responsibly, you will have a good reason to value your own children over your neighbors. Because your kids probably ARE closer to your preferred play-style and less likely to be someone you can't stand to have around you.
The whole system is self-correcting, because you are directly benefiting your own interests if you use blessings on people you consider "good" and curses on people you consider "bad". Trying to game the system by blessing everyone will simply dilute your own baby pool with useless or aggressive people. And cursing players that don't deserve it will cost you the opportunity to have more productive people in the village during your lifetime.
In my opinion, personal curses make a blessing system genuinely viable. It is an interesting counter-balance to the curse system that would add value and depth to the game.
Last edited by DestinyCall (2019-09-18 14:32:03)
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Hahahahaha! Gretchen, stop trying to make 'bless' happen, it's NOT going to happen!
The_Anabaptist
What we really need is a sneeze emote as well, so we can trick people into blessing.
Last edited by sigmen4020 (2019-09-18 06:06:19)
For the time being, I think we have enough content.
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