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a multiplayer game of parenting and civilization building

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#1 2019-08-12 02:02:11

ollj
Member
Registered: 2019-06-15
Posts: 626

class gradient

thats what i get from obsessing with killing almost all gooses on the map, preventing and removing arrows and luring bears mostly north, west and southwest
south center/west of course got a sprawling and discord-exclusice propertyfenched camp run by thiefs to thatever family they may get born to, full of buildings and horse-carts and 3x as much iron as the 2nd iron richest town. the rest beyond the rifterdome can barely afford A second arrow (lack of feathers) and fails to even build a newcomen before mass starvation of the berrymunchers happens.
That SSE area just was not high on my priority list, so it boomed in its organized exclusivity. at one time it even had a slum property fenche atop of another slum property fenche next to it, many that was one long wall north.

the whole rift is mostly a wasteland now, dominated by discord cavalry, wh need not be afraid of arrows taking their horses down, who at least manage to organize a bit, bothering to defend a stronghold with 100% child mortality, surrounded by a wasteland with next to no feathers in it.
Most people are in an endless cycle of starving and berrymunching.

i killed many gooses, and am already too bored to bother, because its a wasterland already, except maybe for that southern camp.
it was a bit like that last time, but this time it is a lot more planned.

Last edited by ollj (2019-08-12 02:21:21)

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#2 2019-08-12 02:09:10

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: class gradient

Don't worry.  Soon Jason will fix the berry-munching problem.

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