a multiplayer game of parenting and civilization building
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This is the number of unique players per day calculated from the life logs.
Interestingly player numbers stabilized at the end of March, maybe because of two nice content updates in a row ("Sweet and Spicy", "High Society")? The latest dive begins after the war sword update in May (ironically named "Come Together").
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Sounds about right. I stopped playing for several months after the war swords update. I was kind of hoping they would get fixed eventually.
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Dev doesn't care.
He thinks there will always be new blood coming in and some diehards who will stay, so the people leaving are not worth worrying about:
The way it works is I keep making an amazing game, and keep making money, and the ones who want to get angry leave, and the rest stay, and new players come in every day, and .... well, the world keeps turning!
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