a multiplayer game of parenting and civilization building
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i see more migratrive tribes recently
mostly the "disney" family, that sometimes insists on being females only, but doesnt get too far with that.
duisney has met other tribees, and managed to evade them, by just migrating elsewhere.
the disney family somehow believes, that moving only sixhundred east is somehow "far", which i can easily disagree with.
but this is fine, slow and steady migration.
they just too easily forget all the riches and iron that they just let behind, for no good reason, after getting horses in a new base, they seem to have forgotten their origins.
but i didnt, its just sixhundred away after all.
if anyone says "far" that really just means "right next to"
nonetheless, i LOVE the trails that such migrative tribes leave behind.
so i kept moving east, where ever a dumb family just ran out of fertiles, due to not eating well or not staying warm, the usual incompetences.
and usually i see this coming, and get prepared, making papers with someone who agrees, as memorandum or lesson for whoever may find these ruins, or as attemts at mapping distances between dead places.
or just to write down silly stuff as act of defiance.
And i find much older ruins, and one of them had the layout of fina-spawn.
west of that i placed letters in crates and next to a monolyth. so you may more easily find it.
so, are all ruins the same layout (is someone always builsing two stone houses adjacent) ?
we sure seem to have completed a full cycle in one week, which may mean, that interestring ruins can be found, when riding 2 k straight east.
interestring here means, stone building, surrounded by trees and rope. nothing to loot there, all of that despawned by now.
but you save time with building stone walls.
and you slightly more likely find ore to the west right now.
sure, ores respawned east, but you may wewant to search ore outside of the spawn circle, and not inside of it.
Last edited by ollj (2019-06-24 19:40:23)
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