a multiplayer game of parenting and civilization building
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here is how ohol-diplomachy worked, and could work better (but kinda expliting a glitch or two), with the game as it is.
step one, murder everyone in a town that you dont like; seeing a town that is a baby murdering cult that builds an end tower, and somehow manages to fail to hunt nearby baears for two days,is a decent reason to do so. (this step is optional)
step two, in the murdered babymudering cult village, realize that there are wstill many people in the family, just not in the city that you just cleaned, and find a letter that claims "we migrated five k east". and all that, long after you were born to an eve, that actually did just that, happily migrate east in a cart, with up to 4 babies alongside. (thats just a lucky context bonus)
step three, while preparing a long yourney west, and while traveling, kill all of your babies with a knife, you are last survivor of a death cult after all, and you want this town to go down in
some style.
Its just proper manners by now. (this step is optional, i killed like 6 of my babies with a knife, i wonder whom)
step four, be surpised to find a village just 1,25 k west, that you where born into previously, and that you liked a lot, but the problem is, this is a foreign village, and the communacation cypher and genocides are a thing that happens in the game, a lot.
step five, keep talking different texts, while riding around, always keeping a distance from anyone (to not get murdered, which is a likely outcome if you get too close too soon, if only because you are outnumbered and strange).
step six, ride back east, and drop all your baggage, except for one kife in your backpack, that you only show to have, to keep hostile people at a distance from you.
an important part here is to never bring a sword and to never get off your horse and never too close too fast. this is just way too threatening behavior and you are likely just outnumbered, not worth diing for.
step seven, approach mothers with 1 year old babies and keep talking to them, from a distance you deem safe for yourself, as long as there is noone with a weapon nearby. else retreat.
- this tested my thesis; how babies learn foreign languages faster. its hard to get a feeling for how ling it takes someone in what age to learn a foreign löanguage. rule of thumb, assume its like five years till you get any success. and the first three attemopts may likely fail and end in some confusion.
step eight, serch any written or unwritten paper or pencil, repediately drop it, its a gesture for communication. (i am surptised that this worked, nonverbal communication in this game matters)
step nine, tell the babies; "babies learn languages faster" and "tell them to make paper" (this was an experiment i wanted to ttry, and oh boy, i did NOT expect the outcome i got AT ALL from the "make paper" command) :
I see people attempt morse code, this codec is pretty much dead, a too small percentage actually can read morse code. i think its a waste of time and a cheat. (much worse than the cheat that i discovered below, becausae morse code is as hard to filter as penises in minecraft)
it is true, that babies can be used to translate between adult foreigners, but tricky for the older players to understand. it easily creates a LOT of confusion, while not everyone can read everyones text, but only the younger ones can.
but it is a lot more fun in the context of the game to roleplay this one out.
step ten, this is where the magic happens (i discovered a glitch in the scrambler) :
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letters can be used to translate foreign languages: (this may be a glitch to be fixed soon, as it makes absolutely no sense to work this way, except within video game logic) :
Any text chat is scrambled, this includes reading a written note, because it is always read out aloud.
BUT; if a foreigher writes a note, and gifts it to you, and you read it, you will read it WITHOUT SCRAMBLING CYPHER. this method bypacces the scrambler, but only if you gift the note that you just wrote on your language, and have a foreigner read the note himself.
that means, write a letter, gift it, and let it be read. and this way you can transmitt a lot of information between foreighers that can not communicate otherwise (as fast)
first i managed to tell a baby to make paper, and they first brought paper that THEY wrote onto, which was a silly nonsensical short nnote they just rushed to me, BUT when everyone realized, thast gifting a note is a way to bypass the scrambling cypher. (as describbed above and by the posted images)
Then we all made three new papers together, and then everyone realized that:
PAPER NOTES CAN BE USED TO TRANSLATE
PAPER NOTES CAN BE USED TO TRANSLATE
PAPER NOTES CAN BE USED TO TRANSLATE
(its a silyl glitch, that i love, for the hell of getting towns to make paper, just assume that every note comes with its rosetta stone attached to it)
we managed to exchange three letters. i wrote the fiorst two, because i wanted to know HOW they would scramble, if it is client side or not, ect... (i would hopefulkyl be reborn into the village
and then read it scrambled, i assumed, wrongly (i was just too busy to realize as much as the 6 other villagers around my understood by then))
therefore these three letters read:
"dead town one k and a quater east"
"theres a town four k west" (I later searched and never found)
- i just wanted to communicate anything valuable)
"are you from the dead town? love if yes." (written by the village i found to the west, and only then i realized the glith, that paper can be used to translate (i was distracted by the whole situation))
and i manaed to get a young baby as translator, who could speak to both for a while (ten more years for me to live), told him that i likely would be reborn into this village soon, and i was.
reborn into the villave; i rode further west, 4 k far, where notes claimed a village to be, but found nothing, and returned with iron, that they needed.
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the key ingredient here is paper that noone has written onto. (or letter stock, to make a puzzle of glyphs)
and i am pretty sure that any letter stack (signs) are always unscrabled, and roman numerals are cheap letters, usable for direction, distance and amounts.
and you need to teach, that younger players lern foreign languages faster, before you get killed for paranoid greed, and these children can be told to make paper, to communicate with foreigners.
image gallery:
https://mega.nz/#!h901AYbD!OqO-Zktk1kbP … Z0I3AYx4hc
Last edited by ollj (2019-06-22 19:48:10)
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Everyone already figured out you can talk to foreigners on paper............ No one uses it anymore because everyone just keeps killing non-related on sight.... Did I miss the point of this post or were you really trying to explain we could translate with paper? If so this is not a new discovery.
Check this out upvote if you agree!!! https://www.reddit.com/r/OneLifeSuggest … heck_this/
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the tricky part sure is to stay alife as single foreigner.
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