a multiplayer game of parenting and civilization building
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Some people aren't happy about wanting to play as an Eve. Some people prefer to play in certain types of villages. It's not an efficient use of time to use /die. Players should have the liberty to play as they choose. The player's vision for their game matters more than the game designer's vision (the game designer's vision isn't why the game has become popular anyways... the status of buildings and walls being good examples of why the game designer's vision isn't why the game became popular).
So, more utility programs to help players play as they see fit should come into existence.
Danish Clinch.
Longtime tutorial player.
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