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a multiplayer game of parenting and civilization building

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#1 2018-04-03 13:45:00

quaity
Member
Registered: 2018-04-03
Posts: 28

Fall-back outposts.

Concerning the boom of players and overpopulation of built-up civs, I think it's a good idea to start thinking about building outposts nearby the major cities, so incase of overpopulation, there will be places they can help farm at and live comfortably.

Due to the close proximity, migration won't be difficult and trade of resources is possible. I know there are already outposts like this out there, but I was wondering what you guys thought. Should we expand cities or build new ones?

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#2 2018-04-03 14:23:58

Anshin
Member
Registered: 2018-04-01
Posts: 614

Re: Fall-back outposts.

Traditionally farmland always surrounds a growing village. That is as much true today as it has always been. You need a lot of farmers to sustain a city to the size where professions can be maintained. A city needs farmers to support bakers, and bakers to support blacksmiths etc. It makes sense to send extra citizens off to become farmers.

What the game seriously needs is foresters. Without the ability to regrow wood/fire sources every city is ultimately doomed.
Given that an hour is 60 years that's plenty of time for a tree to regrow.

“A society grows great when old men plant trees whose shade they know they shall never sit in.” - Greek Proverb

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#3 2018-04-03 14:34:35

quaity
Member
Registered: 2018-04-03
Posts: 28

Re: Fall-back outposts.

Anshin wrote:

Traditionally farmland always surrounds a growing village. That is as much true today as it has always been. You need a lot of farmers to sustain a city to the size where professions can be maintained. A city needs farmers to support bakers, and bakers to support blacksmiths etc. It makes sense to send extra citizens off to become farmers.

What the game seriously needs is foresters. Without the ability to regrow wood/fire sources every city is ultimately doomed.
Given that an hour is 60 years that's plenty of time for a tree to regrow.

“A society grows great when old men plant trees whose shade they know they shall never sit in.” - Greek Proverb

True. Maybe the ability for saplings to sprout, so if they appear in the city, where you don't want them, you can dig them out with a shovel.

Last edited by quaity (2018-04-03 14:34:43)

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#4 2018-04-03 15:15:24

TrustyWay
Member
Registered: 2018-03-12
Posts: 570

Re: Fall-back outposts.

Except people live most of the time in farm and walls cost too much to be made. Even a little house with 2 squares usable in it takes a shit load of time to do.

tWe will need rock and wooden walls in the futur or something. Even roads are hard to make but there is enough ressource to do it.

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