a multiplayer game of parenting and civilization building
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So right now in the default version of the game (the one i always play because i like to play vanilla) i have noticed that in populated towns is easy to lost the track of how many people are there or at least who are the ones who are causing any type of trouble, this can be lead for the default zoom or because the lack of attention due to current personal projects (like building a diesel engine or whatever) so far the only way we can identify someone is via their looks (clothes, race, atc) or getting our mouse into the character and look at their name or relation (tho it is kinda chunky with how movement in this game works), the first one however works pretty good with foreigners, however on a inside-family situation it can be pretty difficult to spot a griefer because it can share the same amounts of clothes or even character model (due we still lack new models since the new changes on how only one race can belong in the same family..) so they can blend pretty good.
How would this system work? you would have to say "I blame Carl" which would pin a character on a certain way that is noticeable to people that can be stackeable, the more blames you got the more you noticeable you get (could begin with a grey mark with fews blames or a red bright one with lots of blames) this would not interfiere with curse and would just be a way to pin people, the person being blamed would not be able to see this mark only to prevent him to "try to look good" or just trying to pretend being not a griefer. Blame would have a cooldown of 10 or 20 minutes to prevent spamming and the only way to stack blame is by individual blames. this would have the objective to being able to "shoot first" without having to check out the names just to make sure you are not shooting someone who just looks like them and getting stabbed for it.
this was a silly idea that i thought the other day and i dont expect to anything to came out of it, just wanted to share it.
make bread, no war
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