a multiplayer game of parenting and civilization building
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I got up the nerve to play a game at last and it was really very nice. I was in a big town with 4+ families who all knew the same language. Very diverse and no violence at all. My daughter wanted to build a wall for the town so though we both agreed that it might not do much good we worked on that project. One of my other kids worked with some kids from another family fixing the terrible tiny sheep pen (how did our ancestors build a diesel engine and never get around to doing anything about at 3x4 sheep pen... my word.)
And the town, though "mature" wasn't suffering from the malaise of "nothing to dooooo" that some old towns have. I was making a pretty aggressive effort to point out projects that needed doing to everyone and even got on board with build the wall just because I think that shutting down people's ideas is bad and can kill towns. If the wall isn't what we need we can revise in the future.
The town also had a clothing and basket shortage which I made a tiny dent in during my life. It was not a super remarkable life but it prove that big towns don't have to be hell-holes.
As I got older I noticed that there was only one and a half tanks of kerosine left... hopefully someone will see that looming issue and get on it.
Mostly just being in a town where everyone didn't look the same cheered me up a lot (I'm not just talking about everyone being the same race, but everyone *literally* looking the same) the language update was really interesting but language learning is the bomb. It lets cities form their own little bit of culture at the break-neck pace needed for the game.
How would we know outsiders beyond unfamiliar last names? Well, language. I think something similar with clothing might be possible too. What if rabbits had different fur colors? So over vast regions (think 4-6 biomes) the rabbits might be black or brown or white or spotted. This would also tie people in an area together in a visual way. It could also be the case the the dyes used for clothing turned out darker or brighter depending on region. So in one vast are red is dark red and green is hunter green... but in another zone the colors just come out more tropical.
Just a thought inspired by a good experience after being driven away by a few bad ones. I really loved that town, even though it had everything "against" it in the current "meta" (multiple families, old town, etc.) --I do think we were lucky. There was a sword in town and I wasn't calm until it was in the backpack of one of the families I trusted. I was so scared that some kid would be born with a host of easy targets in all the unrelated families. Or... worse in some ways, that one of my kids, after I had shown them the town and it's needs and what I loved about it would betray me and kill another family there-- but that didn't happen.
How long will it last?
For once I don't want to go back because in my imagination it can last forever.
---
omnem cibum costis
tantum baca, non facies opus
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I'm happy you had such a positive experience!
I think that's one of the most magical parts of a game like OHOL -- when something defies your expectation and proves that a group of people with enough love can overcome and defy a much grimmer/Machiavellian/pessimistic world as a whole.
Even if it is short-lived, ephemeral, or delicately unstable, it's a very precious experience nonetheless.
Last edited by lychee (2019-05-20 23:17:10)
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I was adopted in that family! Alex Radish and my grandma were married, so he tried to pass me his sword.
> gets stabbed.jpg
Luckily we had medicinal supplies and once I was patched up, he tried to give to me again. My baby noa walked on the same tile.
>morestabbing.jpg
I also got married, but this really was a fun life!
Recent favorite lives:
Favio Pheonix,Les Nana,Cloud Charles, Rosa Colo [fed my little bro] Lucas Dawn [husband of magnolia] Jasmine Yu,Chogiwa, Tae (Jazz meister)Gillian Yellow (adoptive husband),Jason Dua, Arya Stark, Sophie Cucci, Cerenity Ergo ,Owner of Boris The Goose,Being Maria's mom, Santa's helper.
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