a multiplayer game of parenting and civilization building
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How do we know outsiders in multi-family towns beyond unfamiliar last names? Well, language. I think something similar with clothing might be possible too. What if rabbits had different fur colors? So over vast regions (think 4-6 biomes) the rabbits might be black or brown or white or spotted. This would also tie people in an area together in a visual way.
It could also be the case the the dyes used for clothing turned out darker or brighter depending on region. So in one vast area red is *dark* red and green is hunter green... but in another zone the colors just come out more tropical.
Perhaps there could be bunnies of the stone, bunnies of the snow, etc. but they are very rare. So, here is a way to unevenly distribute a "resource" without hampering anyone's growth. At first it would make people visually distinct, later things like spotted or black furs would become valued items of trade.
Last edited by futurebird (2019-05-20 21:48:34)
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omnem cibum costis
tantum baca, non facies opus
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I guess that would be the only trading worth having, rare luxury goods not available in your area.
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I read the first word "snow bunnies" and thought this was gonna be a wayyyyy different topic lol.
I support different rabs, but i think we'd get rabbit taming before new ones.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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In my last life I learned that "Rabbit" is "Maggis" in my friend's language and now I can't seem to un-remember it.
I dedicated my whole life to learning. Words I learn and remember:
Eave - Run
E - I
Pre - You
Maggis - Rabbit
Wuan - Fruit
Datties - Carrots
Kyi - Clay
Penne - Pants
.-.. .. ..-. . / .. ... / ... - .-. .- -. --. . .-.-.- / ... --- / .- -- / .. .-.-.-
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he xnt bzm qdzc sghr, xnt zqd z enqlhczakd noonmdms
veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl
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