a multiplayer game of parenting and civilization building
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I don't like the magic aspect of the sword, either. To me swords and fences don't seem realistic. Ancient walls and knives make sense. IMO.
That said I don't think this update has or will "ruin the game" just don't like these ideas in combination together and hope to see some more positive ideas in the future. Most players aren't nasty people and lots of people are just ignoring the suggestion that they get a sword and kill off the other towns and races. And that's kinda cool TBH.
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omnem cibum costis
tantum baca, non facies opus
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I don't like the magic aspect of the sword, either. To me swords and fences don't seem realistic. Ancient walls and knives make sense. IMO.
That said I don't think this update has or will "ruin the game" just don't like these ideas in combination together and hope to see some more positive ideas in the future. Most players aren't nasty people and lots of people are just ignoring the suggestion that they get a sword and kill off the other towns and races. And that's kinda cool TBH.
I don't think this update will ruin the game for everyone I just was saying for me it is. I will probably just play on low pop servers with friendly people until there are some positive ways to interact with stranger families. Right now there is no reason you should let close villages live other than it feels bad to kill them all. If there is a really close or combined village with a different family they use your baby spawns, they use your close resources, they are more dangerous since you can't curse them, you can't easily talk with them, and someone in their family could make swords and kill all of your family. If you are playing for your family to survive you should logically kill all strangers unless your lineage is dead anyways.
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futurebird wrote:I don't like the magic aspect of the sword, either. To me swords and fences don't seem realistic. Ancient walls and knives make sense. IMO.
That said I don't think this update has or will "ruin the game" just don't like these ideas in combination together and hope to see some more positive ideas in the future. Most players aren't nasty people and lots of people are just ignoring the suggestion that they get a sword and kill off the other towns and races. And that's kinda cool TBH.
I don't think this update will ruin the game for everyone I just was saying for me it is. I will probably just play on low pop servers with friendly people until there are some positive ways to interact with stranger families. Right now there is no reason you should let close villages live other than it feels bad to kill them all. If there is a really close or combined village with a different family they use your baby spawns, they use your close resources, they are more dangerous since you can't curse them, you can't easily talk with them, and someone in their family could make swords and kill all of your family. If you are playing for your family to survive you should logically kill all strangers unless your lineage is dead anyways.
Build fences?
They have been changed to 2 hours decay time, a fenced village will be protected by any outside intruders. A stone wall can be built for more long term protection.
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Build fences?
They have been changed to 2 hours decay time, a fenced village will be protected by any outside intruders. A stone wall can be built for more long term protection.
Have fun getting trapped inside then. I'd say you're worse off putting up a fence as most people around you coming in the village are going to be Eves spawning near the useless springs around your town. I've not once seen a second functional town form close to the original town due to resource scarcity and what not, I however have seen Eves walk over into a town from the wilderness and integrate with the towns folk the best they could with their limited speech options.
Fences are not and will not ever be the right choice until he absolutely requires them for something. There's a reason why almost no one uses them and it's because they're bad.
fug it’s Tarr.
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