a multiplayer game of parenting and civilization building
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Game was designed (and advertised) with the permise that it takes multiple generations to go from eve to big town. The whole mystic was that you never knew the stage/situation you were born into and that you would make contributions in your lifetime to help your descendants and they would do the same as others had done before you.
If we now need to rush everything because "challenge" and "game isnt supposed to be easy" unless you have a lot of content already to fill 5/10 gerenations it will go against the game original design.
It's not so much that rushing isn't possible. It just makes us lose an important, perhaps the most important, aspect of the game.
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I felt that diesel engines and the oil based pumps weren't motivated well enough before. The changes do motivate those pumps. I don't think the intention of the update was 'challenge', but that does seem like a consequence.
You might be right that moving from the Eve stage to the advanced stage is too quick now, so I think there's a decent point to what you say.
Danish Clinch.
Longtime tutorial player.
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Yes, the point of the update was challenge in the later stages of a village's life.
What you do, and the decisions you make, should matter always.
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Imo this water change as it stands right now didn't add challenge in the later stages. It just eliminated the intermediary stages altogether. People are rushing to make engines before loom.
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Imo this water change as it stands right now didn't add challenge in the later stages. It just eliminated the intermediary stages altogether. People are rushing to make engines before loom.
which isnt so bad since everlasting clothing should be high tier tech. having all rush metas is bad though which is why i think people should be migrating when water runs out, specially young girls
Last edited by Booklat1 (2019-05-06 20:46:25)
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I think the change is good, more people are taking an interest in and trying to help with the engine. Before if you asked for help people would just wander off, now they are willing to participate. And more people working on it means it will get done much sooner. And it means more people will know how to build engines and that brings us one step closer to the true mark of a civilization: motor vehicle traffic.
I want to see a town with so many cars there is a parking problem.
This brings back the issue of how you tell things like cars and horse carts apart though. Can't really have a parking problem if all the cars are identical. You could just take any car and it'd be the same as finding YOUR car.
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omnem cibum costis
tantum baca, non facies opus
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