a multiplayer game of parenting and civilization building
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This is inspired by other ideas from people here on the forum
- YumChain cannot be broken anymore, but instead decays
For example, every 5 years you lose one yum
This is so other people cant break your chain anymore
- Special yum food, that gives bonus yum
For example ice cream could give you 3 yum when you eat it (only the first time ofcourse)
This can be useful to balance food in an interesting way and make bad food good.
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My thoughts are:
Capped out at 15-20
After reaching cap next food item starts a new chain
Basic foods only give one yum
Processed foods give varieties of 2+ yum
By capping it out and making it reset after capping, a stable variety of food sources are wise to keep around. Breaking a chain mid way would suck, but it was going to happen eventually. Basic foods would remain pretty much unchanged for Eve's, they would still get to same yum's they did before. Later generations wouldn't have to rely on wild food that might be picked clean as yum boosters like wild onions, carrots and burdock. You would feel general life getting slightly easier as the town develops and has a variety of food available. Specialist food makers would be welcomed and necessary, instead of that one guy that actually made burritos or tacos. There would be a reason to have pigs if tacos gave 4 yum, and was a staple in the towns chains. All raw and coal roasted food such as eggs, rabbits and geese worth 1 yum. Pies/stew and broths 2 yum. Foods like burritos, tacos, chips, fries, kraut worth 3. Still mulling over how you stop players just eating the same top end food over and over. Making it reset exacerbates that, but also didn't want it to be easy to stack a chain up with a bunch of high yum foods and keep it going for ages by going through raw foods by refreshing the chain. Maybe you can't use a food item from the previous chain? If you were mentally keeping track of say 5-10 items from previous chain and planning out next 5-10 wouldn't be too bad. I did rabbit pie last time so i will do mutton this time, ice cream plus tacos , now kraut plus burritos this time.
Yum chains right now are really delicate, and relatively an off to the side feature. Not many use it, and the users range from, in the back of the head trying for small chains to full yumophiles that will spend a good portion of time scouring for that last wild food they need for their chain. I would like it be a more widespread mechanic, that everyone grasps and utilizes. Less common food items that aren't as nourishing could be good for yum, a delicacy that you don't waste for hunger. Having a stable variety of food being produced would be another sign of town advancement. You would want to have a steady supply of the items. Farming space would increase because you would need more crops like beans and corn and tomatoes going. We would be eating a lot more of the food often, instead of just eating mutton pies until the civilization dies out. There would be more pressure to do well techs and have multiple springs tapped, because you would use more water for farming and soil making.
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There is no such thing as bad food in this game.
Danish Clinch.
Longtime tutorial player.
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I avoid walking next to berries/between berries and carrots since the chance to get fed accidentally (or grieve-fed). Suggested yum+2 for large towns (more developed foods) will just make more /die if possible, as people tend to go easy road I presume (oh, for eves I've started to /die when they leave me, for their chance to get female or next baby earlier).
Idk if there is a way in the game to show who is feeding you, yourself or someone else. And not a good idea to keep yum when fed, opens a can of worms. Try to take it like IRL flu or such, so bear with it ? Sh*t happens.
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I strongly support anything that makes yum chainers stop acting like drug addicts and furtively raiding the corn.
I can hear you munching from two screens away you fiends, don't think hiding behind a tree works!
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omnem cibum costis
tantum baca, non facies opus
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