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a multiplayer game of parenting and civilization building

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#1 2018-03-26 07:02:57

draequine
Member
Registered: 2018-03-05
Posts: 36

End Unrecoverable Griefing

Yeah, it's awful when someone murder bones your entire town. Horrible when they screw up all the milkweed, drain the ponds and wells, dig up the berry bushes, ect.

But I see that as just natural disasters like bears, starvations, and nocturnal infertility. Wells eventually refill, you can bring back milkweed, wheat, and berries to a village if you want to bad enough, and some eve will eventually stumble onto the ruins and try to make the best of it again.

Its the stuff that can't be recovered from that needs working on. Unbreakable oven bases, irrevocable trashpits, blocked off well clumps, areas utterly desolate of Fire Starting trees.

So, what I am really hoping for next week is something continuing along the lines of the adobe wall fix. A more involved process to destroy structures that yields a part of the resources used back, and clears up a mistake. Additionally the ability to plant trees that will grow back MUUUCH later, like twenty hours? And the ability to deconstruct wells would be nice too.

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#2 2018-03-26 09:21:27

rebb
Member
Registered: 2018-03-04
Posts: 12

Re: End Unrecoverable Griefing

Maybe a repopulation system for trees and bunnies would be helpful.
IE. being able to catch bunnies alive and set them out near abandoned holes, or something along those lines.

Last edited by rebb (2018-03-26 09:22:31)

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