a multiplayer game of parenting and civilization building
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What are your top low-tech objects or tweaks you want to see implemented in the game? I'm not talking about locomotives or television. Here are some suggestions:
- Plough (!)
- Lighter (!)
- A new food (fish stew?)
- More stuff to do with clay (even art)
- Table (can contain items, saves space, alternative to box)
- Less shovel cost to dig up potatoes
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-flint and steel
-bulletin board
-flower pots
-stoves and better ovens (I made a post about this a long time ago)
-ways to organize seeds (seed bag?)
-fence gates that can't let animals through
-better tutorial to teach noobs some more tips (like never shear the last sheep, how to make compost, etc)
-horse wagons for people to sit in
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-Stackable straw and reeds
-Stackable branches
-Clay grain silo
-Watering system (aqueducts)
-Fire upgrades (fires that last longer)
-More ways to obtain rope
-More clothing
-Rename "Iron ore" to "Hematite" (sorry I had to do it )
Hope this thread is seen by the higher being
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More ways to obtain rope
This but about a billion times.
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-stacks
-storage
-fix ground iron spawns
-make higher tech iron mines
that's all really. Stacks and storage are a given. Clutter is still fucking everywhere, and it's increasingly annoying. Especially with small items, and ones gathered often; seeds, flint chips, rabbit carcasses, mutton, piles of wheat..
As for iron, we have a proper iron sink now. Surely we can afford at least a slight increase in ground spawn? He whines about "oh but cities have stacks of it" and "but muh data says u have enuff in a 5 minute radius to survive 200+ hours" but the fact is: no lineage tends to make it past 24 hours, and hasn't in months. Those stacks of iron? They're always found in late-game civs, well past the point of iron mines.
A nerf to the iron mines was reasonable. Decreasing the uses we get out of tools, sure- gives us a better iron sink. And now we have iron going into pumps and engines. But nerfing the ground iron so heavily literally did nothing except make eve runs that much harder to even get past gen 2, let alone far enough to get iron mines. Its time to bring it back up a little.
Last edited by Jk Howling (2019-01-12 23:16:24)
-Has ascended to better games-
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- mass transportation (like a baby sling or having the carts or cars being able to carry people) I think this is the biggest step in civilization.
-being able to burn notes or destroy them somehow
-I wish the radios would allow for talking via bubble instead of morse code (our life is one hour-no one got time for morse code
-more food recipes especially with pork
-dogs should be able to chase away bears and pigs
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- anvil (goodbye flat rocks!)
- stone ovens (smithy too)
- bricks
- fireplaces
- stone silo or at least clay
- hunter huts (cheap to build)
- torches, also oil based ones
- watering systems
- different bonfires
- sausage (mash pork, put on stick, grill - let's skip the sausage skin part)
- boiled eggs (and bacon?)
- make geese/rabbit etc grillable in hot ovens
- graphics tweak so hot ovens have some orange embers
- stackable dung
- pig and adult sheep dung
- bone meal
- bone jewellery
- wool backpack/pouch
- rope options
- leather
- new cloth: gloves and mittens
- kindling in baskets
- diggable mines
- upgradeable mines
- log cabins
- group graves or whatever those are called - to dump in sheep and baby bones
Last edited by MultiLife (2019-01-12 23:32:33)
Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)
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- mass transportation (like a baby sling or having the carts or cars being able to carry people) I think this is the biggest step in civilization.
This and overall rebalances, making the game develop a more complex economy by giving more imprtant uses to resources we already have ingame
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The game's pathetic crafting tooltips in the bottom right corner should be replaced with an in-client onetech. Would help new players out soo much and keep players from needing to alt-tab.
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- stackable dung
Oh please no! Save the shovels!
Last edited by Erudaru (2019-01-13 15:20:33)
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MultiLife wrote:- stackable dung
Oh please no! Save the shovels!
Well, shoveling options in addition to that.
Wooden shovel. I just want to pile them neatly for composters to grab.
Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)
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Scooping dung with shovel should not break it. You ever see poop break a shovel?
Digging rocks, stumps, etc. ok. But poop breaks shovel? No.
It also allows griefers to easily destroy shovels and town gets nothing from it.
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It also allows griefers to easily destroy shovels and town gets nothing from it.
I agree that it's too easy for newbies and griefers to break shovels.
1. Store dung in buckets
This has been suggested on Reddit (?) and I liked it. Could also require you to wash dirty buckets before transitioning to empty bucket after last dung used. Even if it would still count as shovel use, it would allow cleaning dung out of the pen without extra shovel uses. Mainly though it would make composting a bit more efficient.
2. Require stakes for grave digging
Avoids for well-meaning newbies to break the shovel by accident and makes it slightly more difficult for griefers.
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Gederian wrote:It also allows griefers to easily destroy shovels and town gets nothing from it.
I agree that it's too easy for newbies and griefers to break shovels.
1. Store dung in buckets
This has been suggested on Reddit (?) and I liked it. Could also require you to wash dirty buckets before transitioning to empty bucket after last dung used. Even if it would still count as shovel use, it would allow cleaning dung out of the pen without extra shovel uses. Mainly though it would make composting a bit more efficient.
2. Require stakes for grave digging
Avoids for well-meaning newbies to break the shovel by accident and makes it slightly more difficult for griefers.
The dung bucket idea is brilliant! If you could fill a bucket with dung and then be able to pick it up and use it for convenient composting, then that would be a nice QoL upgrade.
Shovel usage when scooping up dung and digging potatoes should really be redone. It doesn't make much sense for it to take two uses out of the shovel for such a simple action, it should either take only one use or none at all.
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OMG a plow would be so nice
More ways to compost or just get those sweet deep tiled rows. and a way to watering them.
a tractor
A table would be nice
Clothes that are not a death trap.
More things that can burn in fire. ( surrounded by wood and can't keep the fire going )
Fire pit for cooking, maybe make it to it can be upgraded to cook food with gas.
wall paintings/bill board
a map
lake / rivers
leather
make all the meat eatable
flint and steel for fire
better backpacks
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- anvil (goodbye flat rocks!)
- stone ovens (smithy too)
- bricks
- fireplaces
- stone silo or at least clay
[...]
- make geese/rabbit etc grillable in hot ovens
- graphics tweak so hot ovens have some orange embers
These are great suggestions, especially the graphics change for the oven. It'd be extra awesome if a hot oven (maybe an advanced oven, made of bricks) could be restarted with more kindling.
Regarding the dung/shovel problem, I think this game needs a wooden pitchfork or scoop shovel.
Other ideas:
Flax (gives us linen, rope, and canvas from its fibers and linseed oil from its seeds)
Linen (a lightweight fabric for clothing (tunic?) that is slightly insulating but not so much that it kills you if you get skeeto-d)
Canvas (useful for many things, including bigger, more durable backpacks, mobile tents for hunting shelters or expeditions, sails for windmills, sacks for storing grain)
Loom for weaving canvas, linen and other textiles
Linseed Oil (edible; makes possible more durable oil-based paints for building or art)
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And another thing: I love that we can take wild plants and domesticate them for use (teosinte to corn, etc.). I think it'd add an interesting layer of complexity if for some of these species (maybe something like flax) we needed one or two generations of plants before the plant was fully domesticated. Once domesticated, though, the plant would require fewer inputs or produce large yields. It might take someone an entire lifetime to domesticate something like flax, but doing so might be an accomplishment of the same magnitude as establishing a sheep pen.
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Stack of Wrought Iron can be picked up by Wooden Tongs like the Stack of Steel Ingots be.
Add Horse-Drawn Cart with Tires that can hold 6 items.
Add Carriage that's can carry other players.For example, one player is the rider and the others are passenger.
Add Whip, whip can be used on riding horse and Horse-Drawn Cart to make the speed faster.
Add more recipes of foods about stew,boil and fry. Add Wok, Pot and Pan.
Let the Copper and Zinc Ingot be stackable like the Iron Ingot.
Add Kerosene Update Version of Newcomen Machines. Let the Kerosene be more useful.
Add Barrel of Animal Stool that can ferment to Fertilizer. Fertilizer can speed up the process of crop growth.
Add Coal and Coal Vein. Coal equal to Charcoal in some place.
Add some advanced tools or machine to further exploit the Iron Pit.
Boot should make people move faster.
Add Tin that we can use Tin Ingot and Copper Ingot to smelt the Bronze. Bronze Ingot can be use to make tools&machine instead of Steel Ingot (The Texture isn't important, you can paint it later)
Increase the Fertility CD to Female if her latest baby still live. That can help relieve the Population Explosion for a small tribe in a server which has hundreds of people. (In chinese pocket-edition server, that's very very common because almost every server has 160+ people, a eve will bear 10+ babies in only 5 minutes)
Add First aid kit that can use for many times. Add Nurse suit.
Add more cereals such as Rice or Barley, and make some foods recipes for them. Add cereal fermentation to make Ethanol, Ethanol can be used as fuel.
Will there be some ways to plant Rubber Tree, Oil Palm and Juniper Tree? Although they can produce renewable resource, you can set the growth time longer such as 24h.(Or let player take care of it for long time)
Add Beef and make Milk Cow Useful. Add Pickled Meat and Air dried Meat. (I like ham!)
Let player can pick up a stack of baskets because player can pick up a stack of bowls, and actually the latter is more difficulty compared to the former in reality.
Multi-block Structure! Try to do some Breakthrough to the game! We want to see a huge machine that supports a Industry Empire!
More stackable items. Charcoals, harvest and seeds. These small items should be able to stack in one cell block.
Silk and clothes made by it. More dyes and more color of Clothes.
Asphalt Road. Make people move faster.
Some way to let people save themselves. For example, if they do some measure to self-help, they won't die so fast in 40 seconds. To gain time for other's first aid.
Just copy from my reddit post. I think there are some important features needed to be added.
Chinese Mobile Players are the best griefer around the world. I am ashamed of them. They invent the auto-baby-killer and grave-baby-prison to avoid Others Break their Eve Chain. And the griefer use bear and bow to kill every eve player for their REVENGE. All animal and kiln are killed or destroyed because of envy and hatred.
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