a multiplayer game of parenting and civilization building
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Eras:
We currently advance really quickly, but usually after an update or an end stone ritual, the server or servers in the case of an update, reset, making people start over from square one
Maybe during that time, a player plays the most advanced it can get, takes a break for like 2-3 hours to find out, everything is wiped
To help players know, how advanced civilization is, I propse my idea: Eras
We know that OHOL is era neutral, meaning there's no specific time of advancements, like irl, iron age is about when people started using iron for tools and such, but in OHOL, with crude machine you can make a crude car, which is still a car
Back to the point: Eras should help players know, how far have other made it and did the server reset
Eras are shown in loading screens and are changed like this:
Neolithic era - Nothing has been done yet
Stone era - Players have made together 20-50 stone tools and fire bows
Iron era - Players have made 50-80 iron tools
Crude machine era - Players have made 20-30 newcomens and engines
Gun era - Players have made 30-50 guns
Machine era - Players have made 20-50 energy sources and electric machines
Atomic era - Players have made 20-30 atomic robots and atomic sources and machines
Modern era - Players have made 30-50 monorail tracks and power tools
Futuristic era - Players have made 10-30 rovers and AI robots
Galactic era - Players have made 5-10 galactic portals
As you can see, it's a long list and from gun era, those are impossible
Weapon restrictions:
As you saw in the list, there was the GUN era, and yes, it gives more ways to grief, so that's why I thought of weaknesses and such
Sword:
It acts as a knife, but it's bigger and only one use, kill (animals & players), but the difference is the cooldown where a knife takes 1 min to cooldown while a sword only has a 10-15 sec cooldown
since the cooldown is so short, it takes 2-3 stabs to fatally wound a players
smaller wounds can heal overtime and can also be treated, but the only bad side is the faster hunger loss
Guns:
The same principle applies here too, it takes multiple shots to fatally wound someone
For example, a revolver takes somewhere 2/3 to fatally wound someone
sorry for the sudden end, it's just so late on the clock
Cheers
I enjoy the simpler things in life, but only if I'm calm.
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Eras:
Stone era - Players have made together 20-50 stone tools and fire bows
Do you want to put constraints on technology tree before we craft enough stone tools?
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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Vexenie wrote:Eras:
Stone era - Players have made together 20-50 stone tools and fire bowsDo you want to put constraints on technology tree before we craft enough stone tools?
I forgot say that you can go from neolithic to iron, if people advanced that fast
It's just to give a spawning player a rough idea, of how advance majority of people are
I enjoy the simpler things in life, but only if I'm calm.
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