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a multiplayer game of parenting and civilization building

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#1 2018-12-29 06:39:42

lionon
Member
Registered: 2018-11-19
Posts: 532

Idea: partial apocalypse(s)

Thinking about the what the apocalypse could mean I remembered an old anime show, "Captain Future". In one episode one of the tribes on a moon defended themselves against human invaders by spreading "deadly ash", which made all metals on the planet fall apart and thus the high-tech-way of the humans (as aliens here) impossible. (Until the Captain as fantastic as he is develops a cure for it, but anyway).

So for the apocalypse, instead of resetting everything how about a partial apocalypse?

For example Metalcalypse:

all metals reset, but stone, clay etc. is unaffected. And instead of a white flash could do an in-game performance. For say 30 minutes, all iron tools lose a use every 3 minutes by themselves, at the same time all iron and steel ingots disappear one by one. The bell tower loses it's bell. the oil rigs turn to newcomen towers, etc. Then after 30 minutes the natural metal resources start to refill (thinking of like "nanintes" that bring them all back). Collapsed mine shafts turn into iron veins. Gold veins reappear and open iron reappears in the badlands.

The towns have a) make it through that time without having sensible use of metal and b) rebuild metal things afterwards.


Stonecalypse:

Similar than the metalcalype but only stones are affected. Ancient walls first turn into normal stone walls, then crumble, stone roads disappear, the bell tower turns into a bell and a stanchionkit. Ah yes round and sharpened stones disappear... until after a while they all start returning back on their original spawn points.

Organicalypse: Same thing with wood and other natural products like baskets, etc.

Animalcalypse: All animals turn into mad versions that will attack any players. Then after a while die. Then after a little more respawn in their natural state.

Last edited by lionon (2018-12-29 06:40:27)

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