a multiplayer game of parenting and civilization building
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How about this for an idea:
There have been murders in town. Somebody is found with a bloody knife swearing innocence. "I killed the killer! Blah Blah Blah!" You toss a pair of iron manacles down. "Put them on and we'll talk." They do so, which allows another player to lead them around the map. You lead them to the wooden / stone pillory setup in the town square. Together the two items lock a player to the tile. This immobilizes them for "x" years (lets say 2x their curse tokens?). Relatives have to come feed the pilloried person. If nobody feeds them, they die. If others curse them while locked up, then their sentence is lengthened as per the 2x formula. If they serve their term then they go free as a (hopefully) reformed member of society.
I think this could help diffuse some situations. True murderers would likely just run and have to be killed, but some of the avengers killing them in return might be spared the retribution killings that currently happen from not seeing what happened.
I don't post to reddit, so feel free to borrow this idea for the suggestions subreddit.
The_Anabaptist
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