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a multiplayer game of parenting and civilization building

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#1 2018-12-11 11:55:36

The_Anabaptist
Member
Registered: 2018-11-14
Posts: 364

The scale of items

I recognize what I'm about to say probably means a significant code rewrite, but I think it needs to be said.

The game needs objects that take up multiple tiles of space.

If I were to build a log cabin house, it would not be using the cut logs as depicted in the game.  The game would need trunks that span 2 or 3 tiles in one direction, then a team of people or a horse could pull it into its proper place.

If I were to build a frame house or barn, we would need to assemble the frame on the ground, again covering multiple tiles, and as a community raise it into place with the assistance of long poles like an Amish community would do.  Or via the use to ropes, pulleys, cranes, etc as a more modern contractor might.

As we progress in technology levels, there are things that should be scaling up in the number of tiles needed to construct them.  It is best to address this sooner than later.

The_Anabaptist

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