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a multiplayer game of parenting and civilization building

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#1 2018-12-06 21:23:21

Glassius
Member
Registered: 2018-04-22
Posts: 326

2 important questions: dynamic timers and comprehensive life cycles

We're all interested were is this game going. To have better understanding I want to ask these two question to you, Jason

1. Do you consider applying dynamic counters? I've got two propositions with possible impact:
a). Currently, wheat sprouts need 2 minutes to grow to unripe wheat. After applying dynamic counters, it may depend on the area, so wheat in grassland may grow in 90 seconds, in green biome in 150 seconds, 5 minutes in desert and 7 in ice biome. This way, it would be more interesting to plan farm design, as the dessert/swamps borders would be one of the worse for farming.
b). Simpler compost making. Replace original dry compost pile making to new one using only trash pit and straw (or reed bundle). Also, change original Composting Compost Pile timer to crazy 15 minutes! But, make the timer decreasing everytime you put there something organic, like the godly bowl of mashed berries and carrot, but also simple corn, popcorn and dead lambs smile With proper maths, an extremely motivated players may decrease timer much below 4 minutes, but usually it would be a longer task. This I do not consider as easier task, because there is a need also for trash pit to do. But it would be more immersive soil composting.
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c). Or this below, to make smith apprentice job more important:)
ScOpkdU.png

2. There are some life simulation things applied only to one creature, only people having 2 sexes and dying of age, domestic horses not reproducing, only sheeps making dung, hunted seals not providing food and so on. Do you plan to add such a features to other plants and animals? You know, make them actually growing in the environment and reproducing? To make below actions possible:
- bring 2 new rabbits, male and female, to repopulate the grassland
- plant only one milkweed in green biome, it will eventually produce more in the area
- hunt down all wolves in badlands, to increase sheep population to prevend pine sprouts from growing into trees

The second one would be much, much, much harder. But, if you plan so, people skilled with ecology of population simulation may help you with proper maths.

Last edited by Glassius (2018-12-06 21:26:05)

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