One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2018-11-14 13:26:14

Baker
Member
Registered: 2018-03-06
Posts: 445

Letting us /die without needing to be held?

I've been finding /die quite useful since the steam people came. It's helped a lot for ruling out noob camps in my quest to find a decent town, I've been suiciding more than I ever have....

But not all the mothers will feed you, This leaves me starving in a town over and over. That or they will pick up and drop you real fast, making it harder to /die. Any particular reason why we need to relay on our mums for suicide?


"I came in shitting myself and I'll go out shitting myself"

Offline

#2 2018-11-14 13:29:03

Tramax
Member
Registered: 2018-06-30
Posts: 134

Re: Letting us /die without needing to be held?

At least if the mum takes a while to pick the baby up who doesn't want to be there and it starts to run away she can chase after to tell it that the baby's the final girl or whatever. If the baby could just /die in one second that it's an even more dismal end to a family.

Last edited by Tramax (2018-11-14 13:29:55)


#1 Ranked baby player in the competitive OHOL community. Colour yourself impressed.
...
Also ranked #221354986 every other life state player in competitive OHOL. I'm nothing if not consistent.

Offline

#3 2018-11-14 14:13:31

Baker
Member
Registered: 2018-03-06
Posts: 445

Re: Letting us /die without needing to be held?

That's a very specific situation, Besides if it's running then it's stupid anyway. Nobody should be running to suicide, the opposite in fact. Just seems a little backward that you can only suicide if your mother wants to keep you.


"I came in shitting myself and I'll go out shitting myself"

Offline

#4 2018-11-14 18:45:03

Lum
Member
Registered: 2018-04-03
Posts: 406

Re: Letting us /die without needing to be held?

Jason said he wants you to feel abandonment and rejection, so I think it is in his intent to force you to slowly starve in these kinds of situations. Can't argue with a mad devil.


ign: summerstorm, they/them

Offline

#5 2018-11-14 20:18:57

Starknight_One
Member
Registered: 2018-10-15
Posts: 347

Re: Letting us /die without needing to be held?

/die is meant to prevent you from being forced to stay in the mother's death-grip. If you really don't want to live that life, put the command in and don't hit Enter until your mother picks you up to feed you. If they just stuff you with food, then run off and starve... or better yet, annoy someone with a knife and let them stab you. smile

Offline

#6 2018-11-15 06:05:52

Baker
Member
Registered: 2018-03-06
Posts: 445

Re: Letting us /die without needing to be held?

I just wanna self-lineage ban myself from bad towns. I found that most people will not stab a baby even if you spell out "Kill me" to them, even saying FU doesn't make them do it. To them, it's easier to let me starve then suffer the murder penalty and risk being killed themselves.

I don't want to starve because I'll just be born back to that town over and over.


"I came in shitting myself and I'll go out shitting myself"

Offline

#7 2018-11-15 06:54:16

Azrael
Member
From: Canada
Registered: 2018-03-21
Posts: 104

Re: Letting us /die without needing to be held?

I don't know about the mother-less /die but I do know that I wouldn't suicide from every eve/noob town I find because then I never would find any place decent. We got a low of 400 players as I am typing this very late at night in North America, where I'd assume the majority of the population lives in.

That means that since the population is still skyrocketing, expect a high of 500 players tomorrow, maybe more, and more than 400 at its least populated hour. Before the steam release, like the day before, we had <20 players on at its low and barely 50 at its high.

How do you expect only ~10% of the before steam release players, to somehow make a settlement where the other 90% of players cant get to and only THAT specific settlement will be "noobless". It's just not possible, and frankly, it won't be possible for a long time, at the rate the game is expanding, there will be large influxes of noobs everytime some major streamer or youtuber takes a look at the game.

The thing is, while I do agree that new players especially don't really use or know about /die and it SHOULD be easier to suicide, I don't agree with why you're suiciding, or with the execution of /dieing. Expecting an oasis in a desert isn't going to happen, dismissing noobs is the WORST way to advance the game right now, it's just not a healthy mindset. If all pro players constantly suicided and never stayed in an eve/noob settlement, we wouldn't be ANYWHERE, even if you do happen to find an advanced civ, chances are it A) won't last long, and B) is still overrun with steam users who don't know anything but berry eating.

TL;DR I kinda agree with the OP's idea, but I don't agree with his reason, noobs are what makes this game thrive.

Last edited by Azrael (2018-11-15 06:58:03)


Just a cool dude trying to play some OHOL and have some fun! smile

My longest most recent line: http://lineage.onehouronelife.com/serve … id=1360606

Offline

#8 2018-11-15 09:59:40

Baker
Member
Registered: 2018-03-06
Posts: 445

Re: Letting us /die without needing to be held?

Azrael wrote:

I don't know about the mother-less /die but I do know that I wouldn't suicide from every eve/noob town I find because then I never would find any place decent. We got a low of 400 players as I am typing this very late at night in North America, where I'd assume the majority of the population lives in.

That means that since the population is still skyrocketing, expect a high of 500 players tomorrow, maybe more, and more than 400 at its least populated hour. Before the steam release, like the day before, we had <20 players on at its low and barely 50 at its high.

How do you expect only ~10% of the before steam release players, to somehow make a settlement where the other 90% of players cant get to and only THAT specific settlement will be "noobless". It's just not possible, and frankly, it won't be possible for a long time, at the rate the game is expanding, there will be large influxes of noobs everytime some major streamer or youtuber takes a look at the game.

The thing is, while I do agree that new players especially don't really use or know about /die and it SHOULD be easier to suicide, I don't agree with why you're suiciding, or with the execution of /dieing. Expecting an oasis in a desert isn't going to happen, dismissing noobs is the WORST way to advance the game right now, it's just not a healthy mindset. If all pro players constantly suicided and never stayed in an eve/noob settlement, we wouldn't be ANYWHERE, even if you do happen to find an advanced civ, chances are it A) won't last long, and B) is still overrun with steam users who don't know anything but berry eating.

TL;DR I kinda agree with the OP's idea, but I don't agree with his reason, noobs are what makes this game thrive.



Not all the noob towns, Just ones that are doomed to fail. Like I'm not staying in a town with barely any soil and a yellow berry farm and 5 other babies also crying for food. I don't enjoy being a babysitter for steam users.

Last edited by Baker (2018-11-15 10:09:13)


"I came in shitting myself and I'll go out shitting myself"

Offline

#9 2018-11-15 13:22:06

Azrael
Member
From: Canada
Registered: 2018-03-21
Posts: 104

Re: Letting us /die without needing to be held?

Baker wrote:
Azrael wrote:

I don't know about the mother-less /die but I do know that I wouldn't suicide from every eve/noob town I find because then I never would find any place decent. We got a low of 400 players as I am typing this very late at night in North America, where I'd assume the majority of the population lives in.

That means that since the population is still skyrocketing, expect a high of 500 players tomorrow, maybe more, and more than 400 at its least populated hour. Before the steam release, like the day before, we had <20 players on at its low and barely 50 at its high.

How do you expect only ~10% of the before steam release players, to somehow make a settlement where the other 90% of players cant get to and only THAT specific settlement will be "noobless". It's just not possible, and frankly, it won't be possible for a long time, at the rate the game is expanding, there will be large influxes of noobs everytime some major streamer or youtuber takes a look at the game.

The thing is, while I do agree that new players especially don't really use or know about /die and it SHOULD be easier to suicide, I don't agree with why you're suiciding, or with the execution of /dieing. Expecting an oasis in a desert isn't going to happen, dismissing noobs is the WORST way to advance the game right now, it's just not a healthy mindset. If all pro players constantly suicided and never stayed in an eve/noob settlement, we wouldn't be ANYWHERE, even if you do happen to find an advanced civ, chances are it A) won't last long, and B) is still overrun with steam users who don't know anything but berry eating.

TL;DR I kinda agree with the OP's idea, but I don't agree with his reason, noobs are what makes this game thrive.



Not all the noob towns, Just ones that are doomed to fail. Like I'm not staying in a town with barely any soil and a yellow berry farm and 5 other babies also crying for food. I don't enjoy being a babysitter for steam users.


How can you make such a judgement at 0 years old? Not fair for them, the reason that have a yellow farm and multiple babies is that they dont know any better.  Thats why more experienced players cant just leave them i think its incredibly selfish.

Just being more mindful is a step in the right direction.


Just a cool dude trying to play some OHOL and have some fun! smile

My longest most recent line: http://lineage.onehouronelife.com/serve … id=1360606

Offline

Board footer

Powered by FluxBB