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#1 2018-11-10 10:35:12

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Wild cabbage's children

Yes, the title is weird
Did you know kale, spinach, brussel sprouts, broccoli and cauliflower were grown from wild cabbage
Now that we have chance, we could add chances to plants, like wild cabbage has a 20% chance of growing one of the above
(These plants all have 20%, which makes 100% making it 1/5 chance to get kale for example and 4/5 chance to get the other crop)

Other plants, like corn, potatoes, carrots or other could have a 5-15% chance to still grow the wild plant or reverse, but domesticated plants have a 0% chance to turn to wild plant

Add more if you want to

Last edited by Vexenie (2018-11-10 10:38:25)


I enjoy the simpler things in life, but only if I'm calm.

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#2 2018-11-10 10:51:24

Aurora Aurora
Member
From: Tuppsala (HAHA FATTAR NI!?!?!)
Registered: 2018-04-09
Posts: 839

Re: Wild cabbage's children

Awww, I thought you were talking about cabbage patch babies sad


One of the original veterans.
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#3 2018-11-10 13:56:46

bENdI
Member
Registered: 2018-04-23
Posts: 94

Re: Wild cabbage's children

if the cabbage one was to be added, we need to be able to hone those chances, like irl because we have separate plants for broccoli, kale, cauliflower, spinach, etc.

idk how to do that tho

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#4 2018-11-10 15:01:50

SirCaio
Member
Registered: 2018-04-01
Posts: 119

Re: Wild cabbage's children

Vexenie wrote:

Other plants, like corn, potatoes, carrots or other could have a 5-15% chance to still grow the wild plant or reverse, but domesticated plants have a 0% chance to turn to wild plant

I really like this idea, it would slow eves down a bit but plant domestication would be so much more interesting if it weren't instant. And we could even plant and store wild carrots for that sweet yum bonus without having to go look for them.

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#5 2018-11-10 16:26:37

tana
Member
Registered: 2018-06-04
Posts: 202

Re: Wild cabbage's children

SirCaio wrote:
Vexenie wrote:

Other plants, like corn, potatoes, carrots or other could have a 5-15% chance to still grow the wild plant or reverse, but domesticated plants have a 0% chance to turn to wild plant

I really like this idea, it would slow eves down a bit but plant domestication would be so much more interesting if it weren't instant. And we could even plant and store wild carrots for that sweet yum bonus without having to go look for them.

but the whole point of wild plant is that it is found in the wild... as soon as you actively seeked the seeds and planted them yourself, even though it's the same plant, it isn't wild anymore.
I think it's just to see the distiction, because on use there's no difference between a wild carrot and a domesticated one.


I will be eve tana. If not an eve, my kids will be called numerically : Primo, Duo, Tertio, Quattro, Quintus, Sextus, Septimus, Octavius etc... ending with an -a if you're a girl.

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#6 2018-11-10 17:57:37

SirCaio
Member
Registered: 2018-04-01
Posts: 119

Re: Wild cabbage's children

tana wrote:
SirCaio wrote:
Vexenie wrote:

Other plants, like corn, potatoes, carrots or other could have a 5-15% chance to still grow the wild plant or reverse, but domesticated plants have a 0% chance to turn to wild plant

I really like this idea, it would slow eves down a bit but plant domestication would be so much more interesting if it weren't instant. And we could even plant and store wild carrots for that sweet yum bonus without having to go look for them.

but the whole point of wild plant is that it is found in the wild... as soon as you actively seeked the seeds and planted them yourself, even though it's the same plant, it isn't wild anymore.
I think it's just to see the distiction, because on use there's no difference between a wild carrot and a domesticated one.

I think the idea is that it would be just temporary, as soon as a wild carrot seed head sprouts into domesticated orange carrots you'd be stuck with them, no coming back. This would bring some nice variation to eve camps (in my humble opinion) and, as time goes on, the wild variaton of these plants would slowly be driven into extinction (in that area at least).

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#7 2018-11-10 21:00:39

Starknight_One
Member
Registered: 2018-10-15
Posts: 347

Re: Wild cabbage's children

tana wrote:

but the whole point of wild plant is that it is found in the wild... as soon as you actively seeked the seeds and planted them yourself, even though it's the same plant, it isn't wild anymore.

Quibbling a bit, don't you think? It would eventually become domesticated, yes. But that process takes years - sometimes lifetimes - of effort in crossbreeding. Meanwhile, wild seeds are spread by birds/animals and just fall into ready soil and sprout... so why is it different that the seeds fall into a row you've purposely tilled? This proposal would give a chance for wild carrots to become domesticated... it just wouldn't happen automatically the first time every time.

So maybe at first, a soil row only lets you grow 3 or 4 wild carrots, but you can grow them. This is still a boost to food for an Eve camp, even if it's not as big as the boost carrots currently give. Then you get a domestic seed from one of them (chance to be determined, could be from an actual wild carrot plant even). This lets you grow the superior domestic carrots - they can be crowded closer together, so you get 5 per row. And maybe we can someday breed an even better carrot that can grow even closer together, for more carrots per plot.

This would require a different seed - probably just a color change, really - to distinguish between wild carrot seed and domestic carrot seed, and new artwork for grown and seeding wild carrot rows, but much could be reused from existing artwork.

I think it's just to see the distiction, because on use there's no difference between a wild carrot and a domesticated one.

True, wild carrots should be less nutritious, but... isn't surviving hard enough already? :)

As to the original proposal... I'd be in favor of it. It'd certainly be more true-to-life than pulling corn kernels and squash seeds from a seeding cabbage.

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#8 2018-11-12 22:29:19

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Re: Wild cabbage's children

Sorry for not being in forums for awhile
These are all some good comments and such
Irl, carrots were smaller and pale, like the wild ones and when people started domesticating them, different colors formed, like purple, white, yellow carrots
So the domestication could be changed a bit by making a chance to still have wild version, but domesticated
(Row of wild carrots, basically domesticated)
Domestication also takes time, so crops could be the same, but animals transform
Cows as an example, buffalo don't give milk neither domesticated, then proto cow, what only gives half bucket of milk or else and finaly cow


I enjoy the simpler things in life, but only if I'm calm.

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#9 2018-11-12 22:32:05

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Re: Wild cabbage's children

Aurora Aurora wrote:

Awww, I thought you were talking about cabbage patch babies sad

Also, when I saw your post, I was thinking: "what the heck!? *giggles in humor*"


I enjoy the simpler things in life, but only if I'm calm.

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