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#1 2018-11-08 03:15:55

Left4twenty
Member
Registered: 2018-03-09
Posts: 116

Smithing with Left

Smithing has been one of my favorite parts of this game since I started playing near independent release. Here I hope to explain some of the finer points of smithing, the required material to go from Eve to steel, and the process of crafting the knife. Obviously this will contain recipe spoilers, but this first paragraph, will simply be some general tips. In general, I have found there a few good practices every smith should use, and other players should respect. The smiths toolkit is a basket, containing the chisel, file and smithing hammer, within the forge should be the sealing adobe, an empty basket, a long shaft, tongs, plate(s), bowl(s), flat stone(s) and a round stone Store sealing adobe on the space right above the forge/kiln , "tucking" it behind, this universally signals its part of the forge equipment. A good supply of fuel is important , somewhere close to the forge, pile kindling, and firewood so that you can feed your forge as well as Maintain a communal fire this is important so you know you can light the forge when needed. Keep three bowls, three plates and three flat rocks as soon as possible , these form the components of the crucibles, with three being a good number for efficiency. Rush a steel axe as one of the first tools this is a huge ease to the strain of maintaining a fire and feeding the forges. After initial camp set up, Expanding to two kilns in the smithy can increase efficiency by allowing one to alternate kiln and forge modes.

To build a forge as an eve will require the materials for fire (hatchet, bow drill, long shaft) hunting and cooking a rabbit (snare, hot coals) and then building the Forge (clay, bellows, flat rock). To start make the Eve tools, hatchet, bowdrill and snare. Each one needs a rope, in total you'll need 14 milkweed, 4 straight shaft, one curved shaft, a sharp stone, and access to the leaf/tinder trees as well as kindling supply. After crafting up all this take the snare and go find your rabbit, skin with a flint chip and cut skin into pieces. Collect skewer and start your fire. Once the fire is hot coals, cook the skewered rabbit. From the bones you can collect a small bone, using the flint to make a needle. Sew your tiny rabbit fur pieces into a pouch, and save this for later. Now collect up 6 clay, turning 4 into adobe, and making one nozzle with a skewer and clay. Using a round stone turn an adobe into a base, then add adobe until it is a kiln. Use the flint to create two sets of tongs from straight shafts. Use a round stone on the 2 clay to create a plate and a bowl. Light the kiln and use the tongs to fire your plate, bowl and nozzle (seal the fired kiln) if you have time. Add your pouch to one of the tongs, and add the nozzle. When this bellows is put on a kiln, the kiln becomes a forge. Hopefully by now you've encountered a decent source point of iron, but to get things started, about 8 iron ore will suffice. To begin, make some charcoal by removing the bellows (if attached) and lighting the kiln, but putting adobe on to "seal" it, the result will be charcoal, which can be moved with a basket. With some charcoal piles on the ground, a filled forge, and some piles of iron, you're ready to go. Fire the forge, picking up iron ore with tongs, heat with forge, then placing on hot iron bloom on the flat stone, hit with round stone. Place this wrought iron in a bowl with charcoal, and cover with a lid(plate). This unforged crucible will have to be fired in the forge, and cooled. After removing the steel ingot, use tongs to heat it and place it on a flat rock, using the round stone to create a smithing hammer head, which becomes the full article with a short handle. Using the steps from ore to ingot again, at the point of hot steel ingot on flat rock, use the smithing hammer instead of the round stone to craft steel tools like the hoe, axe and shovel. This is a basic and functional smithy.

Crafting a knife is one of the Dark Arts of blacksmithing. I reckon you're either near alone in the wilderness and starving, or in a town where you could get got at any moment. A bow is required to get knives from Eve state, but a bow is unreliable, and in the end, you'll need the utility of a more sophisticated tool anyways. To begin complete the basic forge setup, having three steel available. You'll need to craft the aforementioned bow and arrow, requiring a rope, yew shaft, a string, skewer, arrowhead and fletching. Craft it up. Find a pond with goose and shoot the goose. Skin it at home, using another skewer to cook it over hot coals (you can light kindling with a fire brand to get a short lived fire separate the communal). Remove the cooked goose and set aside at smithy. Light the forge and smith a chisel and File blank. Grease the file blank with the goose, and add the chisel, hammering with the smith hammer. Next smith a Blade blank, using the file on the blank once to get a knife blade. With a short handle this becomes the knife. If a file already exists in the smith kit, then making a knife is as easy as smithing the blade blank and getting the handle. The chisel and file are required for other smithing tasks like the production of shears, bowsaws, and the other dark art, locksmithing.


Be strong.
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