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a multiplayer game of parenting and civilization building

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#1 2018-08-22 05:06:40

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 567

Back at it again with the mod making: underground ores

Just made a new mod, underground ores.

This mod adds a new cached database to the server, which stores ore object ids. Objects are marked as being an ore or not, and their mapChance is used as a scalar for how big the underground vein is. The server checks for underground objects when a player uses an object on bare ground. If there is an object there, it might be invloved in a transition with the player's object. This means you can do things like:

Prospector tools + copper ore (underground) = prospector tools + pile of coppery dirt.

And then you can build a copper mine on top of the pile of coppery dirt.

If I get around to resurrecting my metalworking mod, I'll include this.

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#2 2018-08-22 11:00:21

TheRedBug
Member
Registered: 2018-03-18
Posts: 393

Re: Back at it again with the mod making: underground ores

10/10


STEW! STEWWWWW!!!

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#3 2018-08-22 12:15:31

I am Pharo
Member
Registered: 2018-07-17
Posts: 108

Re: Back at it again with the mod making: underground ores

Sounds amazing

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