a multiplayer game of parenting and civilization building
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hi jason,
in case ur reading this it would be super cool if we had temporary measures of warding off predators. like for example if lighting a torch and waving it would scare off a bear, or if having bear skin on a tree would frighten it off for a bit. just something as a temp measure to keep the bear away. could also be used on wolves too
hope you consider it!
love,
startafight
Last edited by startafight (2018-07-30 06:44:16)
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Have a town hunter. I've played this role many times. Many many skins for the town.
Bear skin rugs should lay on any ground type, not just built floors.
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Would be nice if the fire or lit firebrand provided a radius that animals would not go near. Also would be amazing if you could use Bear skins as clothing (fur capes with hoods, a two in one head and chest clothing item).
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Have a town hunter. I've played this role many times. Many many skins for the town.
Bear skin rugs should lay on any ground type, not just built floors.
it takes a bit of time to gather enough arrows to kill a bear. and generally in that time span most ppl die. if we had a temporary measure it would buy enough time to gather arrows. also i eventually want pitchforks and torches to create a literal mob (just imagine it!)
and ya i agree on bear skin rugs
Ultimate Guide Compilation: https://onehouronelife.com/forums/viewt … 807#p23807
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The one good use for clutter is bear repellent! Just stand on the clutter or in the berry farm and the bear can't eat you. More experienced players can simply lead the bear away.
What I like about the animal system is how they all behave differently. Bears really aren't that bad. They're slow and big and obvious. Pigs on the other hand are fast and aggressive and hard to see amongst the swamp trees. I can't wait for bacon.
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Dogs. Noisemakers.
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