a multiplayer game of parenting and civilization building
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it takes only a few generations for a knife to be made and that same generation the entire civ is wiped.
i found my killer in the family tree. she killed 3 family members on the tree.
she found killing fun. did i? no.
maybe killers need to be themselves bloodstained for the rest of their lives. unless someone else washes them.
in case of accidental stabbings, trying to transfer knives, which got healed and forgiven.
another thing is on graves, saying how they died - including if they got murdered; who murdered them.
another thing is out of ~20 deaths, 5 i spawned in a crudzy civ. we could use some guidance on how to set up a civ? i do often see starvation problems. water is scarce often too.
BTW TWINS DON'T WORK MOST OF THE TIME
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I do still think that the person should get bloody, or their clothes at least. Perhaps they will be freshly
bloody then blood stained until laundered.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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Ultima Online solved this by flagging player killers. It didn't do anything else than display their name in red, but the heads up is useful.
It's pretty much like curse, only curse is a player system instead of a game system.
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