a multiplayer game of parenting and civilization building
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It's a neat idea to happen upon a random locked door created long ago, and know that the key is "somewhere" out there, perhaps in the backpack of a long-dead corpse near a bear den.
However, there is a long-standing bug (feature?) where if you die on things that can't be picked up (farms, bones, bushes) then everything you are wearing or holding despawns. I must assume this includes a key in your backpack which is likely where most will store them. This will result in a locked door somewhere with no key anywhere to open it.
Is this an overlooked problem, or intended(/tolerated) result? Maybe permanently missing keys is an appealing idea to Jason.
Personally I'd like to see the death-on-object despawn bug fixed. That would solve this as well as some other problems.
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Axe/hatchet on locked door option?
Or two needles make a lockpick?
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Imagine that you locked up all the carrot supply(if that is even possible to achieve anymore) in a stone box pretty much, then you just die to a snake and your inv glitches out
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hi i am new and i wonder how to get a key to go in a server
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Well just make new keys. Correct me if I am wrong, there are only 8 key versions. So you can easy get everything needed and make 8 keys in one life.
Things despawning is probatly not intended. I think there is already a thread in the bug section about this problem.
Its a rought world - keep dying untill you live <3
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hi i am new and i wonder how to get a key to go in a server
Go to "www.onehouronelife.com" and scroll down a bit there you can purchase a key for the servers hosted by Jason.
Its a rought world - keep dying untill you live <3
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