a multiplayer game of parenting and civilization building
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Are curses in the data files?
We could maybe see the highest cursed players, how close people are getting to the thresholds overall etc?
I imagine there is like a target demographic for who "deserves" to be cursed, whether that is the most murdery 5% of the
population or whatever number. First of all we can probably get the kills per life with each player ID as a data point.
If we tracked the curse point of the "bad people" over time we might be able to see if their curse points even correlated at all.
Then I suppose we could see if they were going up or not over time, so that we might expect to see cursed children appear at all..
Anyone know how to do any of this or have better methods for measuring if things are working right or not?
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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No curse logging is happening yet.
Will add that.
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No curse logging is happening yet.
Will add that.
Sweet!
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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How many people need to curse for the curses to work?
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veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl
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How many people need to curse for the curses to work?
10. points decay at 1 point per hour.
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