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a multiplayer game of parenting and civilization building

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#1 2018-03-09 01:27:59

Alveus
Member
Registered: 2018-03-09
Posts: 10

Compiled list of suggestions:

I know I should post this in the other quality of life post, but here goes.

#1 Bows should be placable in carts. It is currently impossible to go by yourself and bring your bow and arrow back with whatever you hunted. Maybe we could even modify our backpacks to allow bows on the side of the backpack? backpack + rope? People have been wearing bows by putting the string around them like a backpack strap forever. Just saying. Also, it doesn't help that most hunted animals (wolves, muflon, bears) Don't fit in a backpack.


#2 Skewers should be able to skewer meat from containers directly, and should place meat directly into containers. Seriously, having to deal with the way the skewers function right now makes trying to cook Rabbit meat INCREDIBLY tedious, not to mention the fact that I ALREADY have to keep two fires alternatively dying to cook over the coals, AND rabbit bones get everywhere.

In case anyone is curious, the current function is as follows if you are taking meat from a container and cooking it before putting it back into a container:

Take meat out of container, place on floor. Right click skewer, left click meat, left click coals, right click ground (to drop meat on ground), right click another free tile (to drop skewer), right click meat, left click container. That's a total of 7 clicks and the time it takes trying to find an empty spot for your skewer and meat every time.

It should be right click skewer, left click meat, left click coals, left click container. 4 clicks.


#3 Cooking meat is wonky. We shouldn't have to constantly light fires and wait for them to die to cook food. Fire (tinder, etc) + dug hole = firepit? Cook over coals OR firepit? (longer lasting wood usage.)


#4 I need to be able to dig a trash pit/holes with a stick. It's ridiculous to assume you have to be able to make steel tools to dig a hole. Maybe allow digging in water holes with sticks. I can't get rid of all the rabbit bones!!


#5 There should be some sort of belt made from rope (2rope?) that has a loop or two for tools. Maybe belt + rabbit fur = belt with sheath?


#6 Irrigation should be possible by shoveling squares adjacent to ponds (for a set distance.) Crops one square away from irrigation do not need to be watered. This seems a bit overpowered in the current meta, maybe this would cause source springs (ponds) to dry out over time. You would now have to feed the source pond with water?


#7 IF you were to make it so that you could view contents in a containers here is how I would do it. Right click = pick up first item, Hold right click = zoom in on container with items moving sort of like an apple computer dock until you release the right click on a certain item.

#8 Attacks from player to player should have an animation that gives enough time to dodge the attack if you are aware enough. Having an entire village insta-knifed because you were one tapped by a guy off screen isn't fun. Making knives and similar weapons that may be used on other players have attack animations will discourage this kind of trolling, or at least hamper it to the point where people can realize what is happening.

#9 Skeleton variance: If you die as a baby your skeleton should be smaller and fade away after a few minutes. Adults get increasingly large graves/skeletons. Graves could say age/name.

#10 Baby naming: Allow names to hover over heads. Mothers give names on birth.

#11 Sign posts: Craftable from long straight shaft + rock. Removable with sharp stone. Allow you to write a small message. Mouseover the sign to read message on bottom of screen.

#12 Workbenches. Items tied to a workbench with thread will allow single click usage of the item, automatically snapping back to workbench after usage. (something like this?)






Thanks for reading, guys! Please let me know if any of these need clarification. If anyone below has better ideas for some of my problems here, I will add them to this post.

Last edited by Alveus (2018-03-10 17:52:55)

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#2 2018-03-09 02:38:06

Antarys
Member
Registered: 2018-03-09
Posts: 40

Re: Compiled list of suggestions:

After playing one day, I came to the same conclusion as you for most of your points.

#1 How can you go on a hunt and bring back more than one pelt if we can't put your bow in a cart. I had to do 20 meters, stop, get back the bow where my cart is, then repeat these steps until I found a pack of wolves/Goat.  It was really annoying.

#2 Someone was telling me to give up on cooking rabbits yesterday because it was taking too much time and I would be more useful on the farm. Without saying the number of steps you have to take to cook a rabbit... And the bones, you get the small bone and the rest of the body. That's too new parts to put on the ground everytime you eat a rabbit.

#5 I would suggest an easy to be made small pouch that can contain 1 item and that you can put on your side/back to close the gap in the tech three between having nothing and the backpack.

#7 Agree, really annoying to take out all the items in a basket to get the last one... even more annoying when they are in a cart.

Overall good ideas, I hope to see some of these included to improve the gameplay.

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#3 2018-03-09 03:07:06

KewlCrayon
Member
Registered: 2018-03-09
Posts: 8

Re: Compiled list of suggestions:

Its interesting how simple the game engine works. It seems like every combination of something is an individual item of its own, like a Skewer is an individual item and when you "action" on a meat, it transforms into "Skewered Meat".
To allow you to skewer from a basket, Jason will have to write in a buttload more item combinations to work. Its possible, but I can see why its not been done yet, just lots of work.

The way the game seems to work is an empty basket is an individual item, and a basket with 1 meat is a separate individual item as well. Its not 2 items. You get a glimpse of this on the bottom right corner when it gives you the item combinations.
Skewering from a basket would result in there needing more combinations. You'd need a combo if the basket has 1 meat, 2 meat, 3 meat, 1 meat and 1 rock, 1 meat and 1 berry, 1 meat and 1 flower, 1 meat and 1 flint............... etc........ 2 meat and 1 rock, 2 meat and 1 berry......... etc.
Millions of combinations.

Either write em all by hand, or he needs to develop a new inventory system.

Perhaps write the game to allow for 4 tiles on ever single square tile. A firepit would take up the big tile, but a small item like meat would take up one of the subtiles.

Last edited by KewlCrayon (2018-03-09 03:10:59)

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#4 2018-03-09 04:50:23

Alveus
Member
Registered: 2018-03-09
Posts: 10

Re: Compiled list of suggestions:

Kewl, I think you're right... But, maybe skewer could just check the first item in the basket. I'm assuming the names have sequential ordering in the item list based on their position in the container.

action = left click
{ if container(check itemname position 1 == "rabbit meat" or "wolf meat" or chicken meat")
then
{
skewer;
}
}

I know that's a simplification and I have no idea how the actual code works for item usage, but it seems like it should be do-able. If it requires a rewrite for some base code I would think that letting tools interact with contained items would be worth it either way. I can't imagine us being restricted to crafting on the floors in the robot age, and it might open the door for workstations and tables.

Last edited by Alveus (2018-03-09 05:07:14)

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#5 2018-03-09 05:06:47

asterlea
Member
Registered: 2018-03-01
Posts: 55

Re: Compiled list of suggestions:

you actually can select the individual items in a basket, with the exception of things like Basket of Soil and Basket of Coal, which are completely new items. It's tricky though, since the selectable area is so small since each item is being overlapped by the basket and other items put in after, so if you put in a smaller item and then a larger item after, the larger item can completely cover the smaller one so you can't get to it at all.

Edit: Also, buildings do make you warmer. Or so I've been told, haven't been many places with them myself.

Last edited by asterlea (2018-03-09 05:07:30)

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#6 2018-03-09 05:08:29

Alveus
Member
Registered: 2018-03-09
Posts: 10

Re: Compiled list of suggestions:

asterlea wrote:

you actually can select the individual items in a basket, with the exception of things like Basket of Soil and Basket of Coal, which are completely new items. It's tricky though, since the selectable area is so small since each item is being overlapped by the basket and other items put in after, so if you put in a smaller item and then a larger item after, the larger item can completely cover the smaller one so you can't get to it at all.

Edit: Also, buildings do make you warmer. Or so I've been told, haven't been many places with them myself.

OH, man, what if holding right click made the images in the basket LARGER like zoomed in towards you like a magnifying glass kind of thing and releasing it picked the item up?? I'm imagining something like when you mouse over the buttons on a mac computer.

Last edited by Alveus (2018-03-09 05:09:10)

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#7 2018-03-10 17:04:12

Alveus
Member
Registered: 2018-03-09
Posts: 10

Re: Compiled list of suggestions:

Bumping with edits to main post.

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#8 2018-03-10 17:32:18

Auner
Member
Registered: 2018-03-10
Posts: 131

Re: Compiled list of suggestions:

Cooking meat---- I'd love to see a hearth in the game! Ideally a hearth you can just cook food really fast


Once upon a time there was a lizard who wanted to be a dragon...

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#9 2018-03-10 18:00:37

ameliewilde
Member
Registered: 2018-03-07
Posts: 32

Re: Compiled list of suggestions:

Jason created a subreddit where he will check out the most upvoted suggestions periodically.

https://www.reddit.com/r/OneLifeSuggestions/

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