a multiplayer game of parenting and civilization building
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Hi Forum, this is Eve cloud.
I found a bug, when I (Player name: MILENA, Died when UTC 09:03) built swallow well and pour the water of well to pond, the pond become infinite water source after I make it full
This bug seems appear when poor water on "Full size - 1" capacity of pond, I can make pond flooded with only a full pond and a pouch
I think this makes game far easy unintentionally.
Please fix this rohrer!!!
Reply will be Thankful.
Screenshot that I made flood attached.
Eve Cloud.
Pic Attached:
https://drive.google.com/open?id=1KVfT6 … Afkvp8nrWR
https://drive.google.com/open?id=1OWAQg … _aDvZKqUBv
Last edited by Eve (2018-06-02 09:23:48)
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All you got to do is put water in and out of the pond over and over till it is full.
I think it is because there is a use chance on taking water out but not putting it back in?
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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I noticed this glitch, once you get water from a pond and it changes state, you can refill it to full and repeat, its really broken, not many people know about it tho.
RECREATION:
Use pouch on the pond
if pond changes from full to full -1
put water back
the pond is now full
retake water
repeat forever.
NOTE:
If you take more after the animation changes it won't work and basically is a normal pond where refilling is normal.
Doesn't work with bowls.
Last edited by Rebel (2018-06-02 20:15:05)
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This is video recreation.
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I'll mess with this.... BUT
I'm not 100% sure it's a bug. I think you guys may just be getting lucky.
There is a 1/5 chance that the pond will go down a step when you take water from it. There is a 1/5 chance that the pond will go up a step when add water to it. Sometimes, it "eats" water without going up a step. In fact, most of the time.
If you get lucky, you can get some extra water by filling/emptying a pond repeatedly. You can also get unlucky and lose water.
I'm not totally happy with how this is working, and I may work to fix it (probably so that putting water back in a pond or well just makes it disappear---there's not really a good reason to do that, usually). But I'm not sure that it is reliably exploitable.
I'll test it some more and post back here.
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Yes, I just tested this on 6 pairs of ponds:
FULL EMPTY
FULL EMPTY
FULL EMPTY
FULL EMPTY
FULL EMPTY
FULL EMPTY
I transfered water from the full to the empty, one bowl at a time. 3 of the ponds overflowed the empty while there was still water remaining in the full (free water). 3 of the full ponds ran dry before filling the empty pond all the way up (lost water).
This is working as it should be.
HOWEVER.... there does seem to be some kind of glitch in the (full-1) state, where dumping water back in always returns it to full, instead of returning it to full 1 out of 5 times. I'll fix this.
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Found the spot in the code. Fixed here:
https://github.com/jasonrohrer/OneLife/ … ff09409007
Fix will go live later today.
Still not sure if I like the "roulette" type feeling for ponds, especially not when refilling them. Tempted to just make water disappear on refill, but I'll leave it be for now.
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