a multiplayer game of parenting and civilization building
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So when dealing with wild populations of animals one thing Wildlife Biologist have to deal with is carrying capacity. Carrying capacity is basically the number of individuals that an area of land can support via available food, water, shelter, etc. What often happens in nature is that a population will start off small and undergo compensatory growth until it peaks at a certain level above carrying capacity. If there is nothing contributing to the death of individuals such as disease or predation, the population will exceed the carrying capacity and over consume their food supply. This results in a permanent decline of the population. I've noticed similar trends with the rise and fall of civilizations in this game. I just think it's interesting.
Thoughts?
"O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." - Monty Python
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The environment gets wiped if no one is around for 24 hours before server resets so it all resets to normal.
People leave milkweed seeds out in the wild all the time so theoretically they could be replanted.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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