a multiplayer game of parenting and civilization building
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So I grabbed a mushroom as a newborn, and it was like a death sentence. Couldn't tell what was food or foe. Yet some things stood out more vividly than my normal eyes see.
The developer for this game has a fetish for human interaction. So much that he is willing to not give a well measuring tool to keep our Wells wet.
My idea is, these tedious tasks like well management could keep their social aspect and be less tedious for not just a well manager, but future frusterating jobs.
Make mushrooms let you see cryptic visions for well depth and perhaps other hidden info in the future items in updates
PS . I ate two mushrooms and it persisted through multiple deaths till I quit.
Last edited by Falsewall (2018-05-25 12:30:40)
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Oh wow!
That's a fascinating functionality ...
I kinda like it... but I really feel like there should be an antidote? Aw, now I'm waffling. Maybe if there wasn't a persistent multi life shaman trip thing, I'd be okay with no antidote.
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Yea. Tripping people kind of need people to take care of them(or I did). I watched the dev comment about preferring a social interaction of having a dedicated well humper saying "don't pull from the well" his whole life. I think shaman could sacrifice their survivability for a interface giving them information on things others can't see. Especially good if the dev keeps adding depletables we can't measure
Could even have the representations be unique per life so the shaman has to figure out what a mutilated goat head in a pond means
Last edited by Falsewall (2018-05-25 15:34:21)
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This could add a few roles to society -
a shaman
a mushroom farmer
if antidotes are a thing, an antidote farmer
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People just gonna use the well.. Don't delude yourself
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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Ah, you're probably right Yahg.
...but then again, I've recently spawned into some pretty awesome coops. So who knows?
I can totally see someone accidentally becoming a shaman for several lives. I'm very against that.
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I used to be desert shaman after Telafiesta showed me how. Now everyone knows about it so less rp pontential.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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I guarantee tripping between lives is a bug.
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I used to be desert shaman after Telafiesta showed me how. Now everyone knows about it so less rp pontential.
What does being shown how to be a desert shaman consist of?
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It was mostly how incredibly broken/op perfect temp was and how to hold temp via running.
Using that you can wait out famines or live as a baby after being only fed once or twice, easily feed family as Eve etc etc.
Most people know how to do all this now anyways so no point rping about normal skills.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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I guarantee tripping between lives is a bug.
It was a bug but he is leaving it in, lol. https://onehouronelife.com/forums/viewtopic.php?id=1250
This is not intentional.
But now that you have discovered it, I'm intentionally leaving it in there...
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