One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2018-05-17 03:20:10

Donny531
Member
Registered: 2018-05-14
Posts: 3

Erin Smith of Smith Family

Hey man just wanted to say thanks! I'm a pretty new player and I wanted to let you know that you help make the game more enjoyable for me and helped me stay with it. I wish more people would take the approach to the game that you do!

I first started playing the game on mother's day. It was fun but I was starting out as an eve a lot or abandoned baby of an eve so I wasn't surviving very long needless to say. But a couple hours in I'm spawned in as the first daughter of an Eve named Sol. It was the first time I had survived for any length of time. Also the first time i had seen a town start to form and take root. I got to see the family continue many many generations down my line! All of which helped me get into the game more!

So thanks Morti for helping make my game experience more enjoyable hopefully more people will take that approach with this game which will help grow the player base and keep this game alive!

Offline

#2 2018-05-18 17:17:24

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Erin Smith of Smith Family

Thank you Donny.

That really meant a lot to me.

I think a lot of these players started the game before me, and developed a different approach on their own, so, I can't blame them for being a little set in their ways.

Before I started playing I watched a lot of people play the game on Youtube and Twitch and learned a lot by pausing and replaying moments in their videos. I would spend three to six hours some days just watching a single hour long life; watching and rewatching, and paying very close attention to different aspects of the game. I was able to pay attention to things that you can't really afford to do when the clock is always ticking in game, and you're scrambling to stay alive. And a lot of those people, like on Youtube, just kept their best playthroughs, so I got to see what it took for them to live full lives.

This was my goal at first, upon purchasing the game; just make it to 60 years old and die of old age. That quickly changed after seeing player after player die before me in my own family, mothers abandoning their children and the real lifestyle of the non-busy players.

This game is not an abortion simulator. At least, it shouldn't be. The goal of life is to provide for new life, to have the resource and condions, so you can afford to continue the process of reproduction that made you possible. Sure, this process isn't perfectly encapsulated in the game. We're not starting 4 billion years ago, we're starting, supposedly, at some unknown point in the future, where women are asexual and can't entirely control when they are going to produce children. We don't know if Eve's had childhoods or parents, or even if this is Earth, a simulation of Earth-like conditions, or even a simulation of somewhere in our Universe. For now there just happen to be some things here that we recognize. For now, it's like chess; a crude representation of somethings we know, with some unfamiliar elements tying them together.

I'm glad I gave you a good experience.

I think every player should strive to be capable of starting a home from scratch, and every person deserves the chance to learn to do so. I want you to be a competent Eve, so that when the day comes I find myself in your arms, I know we'll both be okay.

When I'm an Eve, you are a gift; an opportunity to teach and a chance to prove I have what it takes to juggle the worst that can be thrown at me. I think I've failed to live to be 60, about a thousand times. Maybe two hundred of those thousand I was an Eve, and maybe twenty of those I managed to keep every child that wanted to be kept AND lived to see grand children. Maybe ten of those I did all that and died of old age, with a family around me.

That's the best life of all.

Coming back, in another life, being a part of your own family, it's an extension of that feeling, but it's not quite as fulfilling, at least, for me, as doing it all from scratch. Finding site, juggling the kids, building the tools, selecting the farm and forge placement, waking up the cacti and rabbits, taking in the land before your family levels it to the ground. Deciding whether a place is worthy or not of your children. I'm very addicted to this.

As a kid I used to build forts, all over town. Every patch of woods had the potential to be a home, every hole in the rocks, every tree. But I had to be picky. I didn't just want a place for myself. I wanted a place I could bring my friends. Start a community, and if things were different, a family.

We can't really do this IRL, at least, not in the US. You can't just run off into the woods as a child and make a town from a fort, but if any of you were boys like me, I bet you wanted to. Some instinct inside of us, pulls us away from the group, and out into the land. To find better. To begin anew.

If I can help you, feel you are capable of that, so you can do it yourself, then I think I've given you the greatest give of all. And you can then go on, to pass that gift onto others, so that they may too, fulfill their instinctual desires.


At least once.

Offline

Board footer

Powered by FluxBB