a multiplayer game of parenting and civilization building
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This graph shows the average life expectancy of everyone who died younger than 14 in the game---all the players who did not make it through childhood.
This is a more interesting dataset than the overall life expectancy, because the presence of Eves in that data, who spawn at age 14 and therefore at least live 14 years, muddies the water. At some point, I will run a more complicated analysis that removes Eves from the data, but that will take a bit of extra scripting on my part.
The above graph is a good indicator of the prevalence of baby abandonment and baby suicide. You can see how dire this situation had become before the lineage ban, and it looks like the lineage ban has had a positive impact.
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Apocalypse, decay and lineage ban. What's next, the great depression? xD
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The number on the Y axis is % chance to live to 14?
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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No, the average lifespan, in minutes, of someone who died under the age of 14.
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Jason, thanks for the chart! Looking at the dips in life expectancy for infants, I can actually correlate those dips to periods of time I stopped playing out of boredom and frustration, caused by griefing and infant culling.
If you've got time to lean, you've got time to clean (the village, that is)!
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I think median number of deaths in a row would be more intuitive
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I think median number of deaths in a row would be more intuitive
I agree. The number of under age 3 deaths in row would give you an idea how may are suciding.
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