a multiplayer game of parenting and civilization building
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I've been running into a problem with home markers not being transferred to children. You wind up with 7 home markers because no one is inheriting their mom's marker anymore. I've had this problem many times with my children not being able to see mine, and I not being able to see my mom's. And this is taking into account that the markers are set before birth. I'm think there may have been times when markers have actually been inherited, but I cannot be entirely certain.
Was there a certain update I missed, or is this a bug? I was under the impression you always inherited your mother's marker as long as it was set before you were born.
Believe you're right, but don't believe you can't be wrong.
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Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
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this happens to me too.
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My educated guess is that when the home marker of your mother is set by her mother (your grandma), you won't get your mothers (and grandma) marker.
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You do not inherit your mother's marker.
You inherit any marker that is on your screen when you are born.
This does not happen server-side, but client-side. In fact, home markers are 100% client-side. The server is not even aware of them.
When you are born, the client looks around you for a home marker object. If one exists, it takes it as a home marker. If not, then not.
ALSO...
There is a lot of confusion about home markers, which leads people to make multiple markers in the same area. This is NOT needed.
No one can destroy your home marker, because it all happens client-side. Once you build a marker in a spot, your client will remember it throughout your life, even if the marker is removed.
So, multiple people can share the same marker by tearing it down and rebuilding it in the same spot, once for each person.
Thus, a village only needs one marker, not one for each person.
Think of it like a flag on a mailbox....
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Explains a lot.
This 'bug' is fixed.
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Good! I learned something new!
Thanks guys!
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