a multiplayer game of parenting and civilization building
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I built a server of my own, but found that the server map built twice is the same. Is this map generated randomly or manually?
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It's "randomly" generated based off a single seed. I don't really understand how seeds work, but there's a lot of information on the net about it.
"Words build bridges into unexplored regions"
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During Ye Olde Armageddon Tyme, people noticed that the monoliths were in the same location on each server (and also across wipes), and since people were speedrunning the Apocalypse, Jason tossed around the idea of seeding each server randomly so that people would have to look harder for the monoliths. But he deactivated the Apocalypse instead and I imagine there was no longer a compelling reason for him to randomize the terrain generation.
I like to go by "Eve Scripps" and name my kids after medications
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If its generated with a seed, and you got twice the same map, then you using the same seed. Seed its just random characters when used in an algorithm builds the map in a certain way
Same map because same seed
With blood and Honor
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If its generated with a seed, and you got twice the same map, then you using the same seed. Seed its just random characters when used in an algorithm builds the map in a certain way
Same map because same seed
Aye, computers don't do well with true random number generation usually the clock or something
is the seed. I think you could induce true random with a transistor running hot enough to overheat
into errors and reading its state as your seeds?
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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If its not a setting you edit, then probably its from the clock and the seed was created during compilation
With blood and Honor
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Aye, computers don't do well with true random number generation usually the clock or something
is the seed. I think you could induce true random with a transistor running hot enough to overheat
into errors and reading its state as your seeds?
I read a long time ago that some Commodore 64 (I think) programs would play three tones through the sound chip at frequencies higher than it was rated for, then somehow sample the output and use that to seed the PRNG (or maybe they used it for random values directly).
Anyway, if you're going to create a hardware RNG, I understand sampling background radiation is a pretty solid approach.
Edit to add: your way seems popular, too: https://en.wikipedia.org/wiki/Johnson%E … uist_noise
Last edited by Go! Bwah! (2018-04-29 02:57:51)
I like to go by "Eve Scripps" and name my kids after medications
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If its generated with a seed, and you got twice the same map, then you using the same seed. Seed its just random characters when used in an algorithm builds the map in a certain way
Same map because same seed
Do you know where the seeds of random numbers are set?
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thank you!
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