a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Suddenly I wondered how my family would become a superstar family.
So when the child was born,
"I AM BIEBER"
"YOU ARE AUSTIN"
I have thus chosen the name of the family.
The first Austin gave up immediately.
Oh, this is invalid.
This has not happened. (reset)
I informed the children that the location of the water and the reeds and that we had a big desert.
Berry was plenty.
Older children Austin was a very good rabbit hunter.
BUSTIN and DUSTIN, WHEN I showed the desert, THEY rushed to the snake when harvesting the cactus.
Perhaps CUSTIN was a daughter of blonde, but she seemed alive until adolescence.
EUSTIN was the youngest.
And EUSTIN gave the children their names in different directions.
I like to stay in the desert when many children are born.
The wide desert is suitable for raising all children who want to live.
But there are many children who want to farm.
So I built a kiln and a CARROT field in the wide forest that touches the desert.
It was slightly away from the swamps.
But it was not far off.
If there is a child who wants a field near the water, the child will make it.
(The soil was large enough in the direction of getting water and iron ore.)
And I planted five skewers next to the carrot field to make it easier for the children who farm.
It was because the maple tree was away.
Milk Weed was far too.
(Of course I usually do milkweed farming first.
To be honest, I was wondering about the new update.
I still do not know what priority milkweed and skewer farming is.)
The land I was in was ambiguous.
Forests, deserts and swamps were wide, but resources were sparsely present.
It seemed that the children were busy scouting and were not able to work quickly.
What I do not like is that I did not smelt steel after baking charcoal in two baskets.
But because Eustin is like a wise mother, I believe children will live well. XD
My eldest son, Austin, has done well and I believe he has taken good care of his sister.
(Usual)
When I first start, I make baskets and fire.
Then, if there is room in the rope, make a trap.
(I leave the rope to make a trap when I can not get maple branches.)
Then build a kiln.
If I cook the pots, the children often farm themselves.
But if the early children are new people, I have to prepare the fields and the carrot seeds.
It is good to prepare more than the number of children in basket.
Making a basket at the age of four is dangerous.
I increase the charcoal by baking pots, dishes, and nozzles from the kiln.
And prepare iron ore and wide floor plate.
I am very grateful if someone takes on rabbit hunting, and if I do not have a hunter, I catch one.
I make the bellows.
I take care of the fields a little bit if the children are busy with other things.
Meals are usually solved by eating out while bringing ingredients.
If I am lucky, I meet smart and diligent children and go into the making of steel tools.
Last edited by JS (2018-04-28 21:25:26)
Offline
Sounds like you are doing well dude.
I am not having troubles raising babies either, trying to teach them to survive as nomads atm.
I think it gives them a good basis for survival when things go wrong.
I am also working on my shepherding skills. I want to become compost master again but I
haven't had luck with poo as it was broke last update. I think composter is detailed job and
farmers should report to soil maker with farm status and shit. Composter can then direct
crop ratios to increase future yield long term. Variable planting of carrot wheat berry milk
and sapling is required. Sapling planting is IFFY atm because you only get one poke! afaik..
This is trading a soil+water for a single till or it is like tilling your soil with water..
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
Offline
Sounds like you are doing well dude.
I am not having troubles raising babies either, trying to teach them to survive as nomads atm.
I think it gives them a good basis for survival when things go wrong.I am also working on my shepherding skills. I want to become compost master again but I
haven't had luck with poo as it was broke last update. I think composter is detailed job and
farmers should report to soil maker with farm status and shit. Composter can then direct
crop ratios to increase future yield long term. Variable planting of carrot wheat berry milk
and sapling is required. Sapling planting is IFFY atm because you only get one poke! afaik..
This is trading a soil+water for a single till or it is like tilling your soil with water..
I succeed when fortune comes.
If the environment is good and the skilled children help, the construction progresses smoothly.
Efficiency does not guarantee family survival.
I grow babies with a wide desert and many cacti, but many children hate the desert.
And many children run away as soon as they see Eve (or mom) who raise several children.
So I am adjusting the survival method slightly to the changed environment.
Since many children love carrot farms, I have changed my policy by making a little carrot farm considering their emotions.
If they are willing and diligent, they will expand the farm.
In my experience, children were more likely to accept positively if the fire, kiln and carrot farm were in camp.
Your nomadic family is very efficient.
(If they have the courage to travel with Yoda)
You give a proper child to a mother like me who grows up to 4 years old and then says INSIDE, 'You are alive on your own.'
I had lost my way without home mark, so I was forced to learn the nomadic survival attitude in the wild.
I use a skewer rather than a stone hoe.
(I did not compare the exact time and usage.)
Because Stone Hoe requires 4 Milk Weed.
And it is annoying to bring maple branches.
And completely lose the sharp stone.
But it is probably efficient because many people prefer stone-hoeing.
Last edited by JS (2018-04-29 07:29:46)
Offline
Pages: 1