One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2024-01-06 21:13:35

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Successful Families from Server1 Last Week

The player count on the servers last week enabled a split for players not checking a custom server to go between bigserver2 and server1 (though I've read there's an intended soft preference for players to stay on the same server after a while... though I know I first met Clay as my leader on bs2 and later saw him in two lives on s1).  But, during lower population hours, the player count threatened bs2 and s1 families with dying off due to too low of numbers.  Thus, incoming players got merged back to bigserver2.  Thus, some server1 lineages would just stop having children.

But, from another perspective, it can get said that they had an advantage over bs2 families in that they can get said to have reached a natural end or goal state.  They survived (or came close to surviving) until the end, so to speak.  Metaphorically, they can get said to have "died of old age".  They also, in my opinion, have a much clearer notion of family success than bs2 families.  Some of them also apparently started before, at, or near the merge period and survived until the split period.

The following is not claimed as a complete list.

Some of those families are:

The Soupirs: http://lineage.onehouronelife.com/serve … d=10040819

The Kaltmans: http://lineage.onehouronelife.com/serve … d=10047536

The Hohenwarters (started by Rina, and I played as one of her daughters): http://lineage.onehouronelife.com/serve … d=10047358

Also, perhaps worthy of mention are the Yearbys: http://lineage.onehouronelife.com/serve … d=10062527 https://cdn.discordapp.com/attachments/ … bf2744bfd&

And Spoon family: http://lineage.onehouronelife.com/serve … d=10063597 https://cdn.discordapp.com/attachments/ … 73cd787c8& both of whom stopped having children due to a bug in the serve/merge code or because of an attack on that process and a flaw in Jason's security process.  [edit: credit to BlahWizard for the pictures]

There were some other families who had the same issue since some other families were alive, and because some players got redirected to server1 after that period.

Last edited by Spoonwood (2024-01-06 22:29:54)


Danish Clinch.
Longtime tutorial player.

Offline

#2 2024-01-06 21:37:36

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Successful Families from Server1 Last Week

Spoon family also ran into an issue which I think explains "why is it always carrot pie though?".  I got ghost Eve and started at the split period unlike Yearbys who started before the split period, and three times I saw that there were no pies and no one cooking pies.  I finally say "ORDER, NEED A COOK".  Someone says "THERES NOTHING TO COOK".  Now, I did walk to the garden and find a few carrots.  She wasn't right exactly, but she was closer to right than wrong.  There were so few berry bushes to the number of people as I recall, and the value of berry pie is low without enough yum, that berry type pie seemed not worth it.  We had a sheep pen up (not in the picture above), but due to (at least perceived) berry shortage, what would feed the sheep?  Mutton pie isn't reasonable without feeding enough sheep or killing mouflons.  And rabbits were waiting to respawn close, but additionally, I don't think we had burdock at that point, and it may have been quite a journey to get burdock.

From one perspective, it can get argued that the map generation code has been bugged for a very long time.  In this post https://onehouronelife.com/forums/viewtopic.php?id=6365, Jason provided how the map looks with the original intended code:

https://imgur.com/K5s8cda

and the current buggy code (he said that the code was bugged... and then decided that bug should be a feature):

https://imgur.com/ZWt4IXb

And I call such buggy on the basis of having seen how we were kind of stuck on just carrot pie (I did cook other things, but I'm a vet).  And though I did go out and forge berries, playing in ghost Eve mode, I eventually looked at the time, felt it better to go eat dinner, and wander off to starve in front of a bear cave and left some berries which I don't know if they got planted (there may have been some berry bushes planted on the right side beyond the picture above, I'm not sure).  Also, on, I don't know how many comments about the milkweed system as inadequate that recur over and over and over again.  Rope finder is the name of the game for advanced players sometimes.

Additionally, in the picture above, seeing the malachite there, I'm guessing someone was trying to get a loom up.  But, what would feed the sheep?  Arguably, the newcomen engine isn't so relevant, since it came from some helpful friends who got their rubber before the incoming players split servers, but still...


Danish Clinch.
Longtime tutorial player.

Offline

Board footer

Powered by FluxBB