a multiplayer game of parenting and civilization building
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I've beaten around the bush on this a couple times but I'm going to just say it plainly:
Eve homeland should NEVER drift east.
This is bad in every possible way.
If players want to return to old bases (that they know the location of) it should be on THEM to walk east and find those places.
That said, I noticed a few weeks ago that homeland was similarly drifting west too fast.
I haven't looked very much at the formula for Eve Spawn calculation but I suggest the rate (based on whatever factors) should be cut in half for the west drift.
As I have mentioned, I think east shifts should be removed completely, but at very least eastern drift rate should be an 8th of what it is now.
When the homeland jumps significantly east the game is basically unplayable.
Perpetual Bone Motion:
https://i.ibb.co/hfxbrLs/screen00055.png
Sprinkler Super Powers:
https://onehouronelife.com/forums/viewt … 37#p107137
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As an addendum, to improve the formula, the primary factor of where eves spawn should be based on the density of fresh iron and well sites.
I've literally spent near entire lives walking without seeing any viable base sites and it's exhausting.
Last edited by forman (2021-06-23 06:40:40)
Perpetual Bone Motion:
https://i.ibb.co/hfxbrLs/screen00055.png
Sprinkler Super Powers:
https://onehouronelife.com/forums/viewt … 37#p107137
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Perhaps it is time to consider that the current system is fundamentally flawed and could use a redesign.
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I think it's okay for eves to spawn a little east, so long as those are outliers and the main set keeps going west on average.
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