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#1 2021-06-17 19:58:31

forman
Member
Registered: 2021-04-24
Posts: 201

Tested Insulation Bonuses with HETUW

I tested out insulation bonuses using hetuw and discovered the following:

FLOORING:
Wood = Stone (note ancient stone cannot accept bear skin)
Bear skin add 0.1 to stone/wood
Pine needles = -0.2 relative to wood
Stone block  = -0.3 relative to wood


Snow is 0.2 better than pine needles

Note each floor tile effects the total bonus (by the above factors)


SPACE:
It appears adding one tile to a building decreases its indoor bonus by 0.1 per interior tile

POSITION:
Some people have mentioned before that different areas have different bonuses within a building. Based on the hetuw mod, this is untrue as the bonus is always the same no matter where you stand in an enclosed structure.

DOORS:
Wood door is 0.2 better than snow door


DESIGN:
The only significant factor other than materials and space is storage -- stone walls cannot hold storage but plaster can but only on east-west walls.
This mean to maximize storage efficiency wide(east west) buildings are better than long (north south)


NORTH/SOUTH STORAGE TRICK:
It is possible to put an east-west plaster wall piece in a north/south wall. This creates one additional storage space.
I have tested it, and these odd walls do in fact still provide insulation bonus making them the most storage efficient.

Last edited by forman (2021-06-17 20:14:59)

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#2 2021-06-17 22:35:22

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Tested Insulation Bonuses with HETUW

forman wrote:

POSITION:
Some people have mentioned before that different areas have different bonuses within a building. Based on the hetuw mod, this is untrue as the bonus is always the same no matter where you stand in an enclosed structure.

It has been a long time since I focused on temperature efficiency, but if I recall correctly, position should matter only if there was a heat source.

Originally, there was no indoor bonus.   Your character's temperature while indoors was calculated in a complex way based on proximity to walls, heat sources, and if the area was fully enclosed. 

Standing inside a completely enclosed room without a fire or other source of heat would provide no benefit. Cold room, cold player.  Adding a fire AND keeping the door closed would allow the room to "heat up", but the heat distribution would vary depending on proximity to the fire.   Very hot by the fire and not so hot further away.   However, if you open the door, the heat "escapes" and the room will be colder.   Likewise, if the walls are incomplete (or the room was too large) then it would lose even more heat.   From a practical standpoint, this made a big room with a lot of door no better than an open field with a fire in the center, since the walls were pretty much useless.  And it also meant that too much heat could overheat the space and worsen your hunger losses.

Long story short, indoor temperature management was a complicated mess.  The flat indoor bonus was added as a way to encourage people to actually construct buildings and try to live/work indoors for a change.

Now, of course, we rarely leave our well-insulated homesteads, except to visit and trade with our neighbors, or sip wine from glass flutes while driving in our race cars.  We have come so far since those dark times when we hung our potato babies over the fire, like cavemen.

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